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CNC: Reborn Updates! [message #162517] Tue, 05 July 2005 18:43 Go to next message
Spice
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We have a few updates over at www.cncreborn.net. First we have the Mammoth Mark II. It's just a simple texture update by renardin and some help from sloth.
The model was done by Nightcrawler and the renders by Permagrin.

http://moddb.com/images/cache/mods/63/631/gallery/water_27867.jpg
http://moddb.com/images/cache/mods/63/631/gallery/water_27871.jpg

Our next update is the Ghoststalker model and texture. The model was done by a personal friend of permagrin and the texture was done by Ray Pinit.

http://moddb.com/images/cache/mods/63/631/gallery/water_27933.jpg

- Reborn Team


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: CNC: Reborn Updates! [message #162518 is a reply to message #162517] Tue, 05 July 2005 18:54 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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I didn't know they made wooden tanks. Dont Get It

whoa.
Re: CNC: Reborn Updates! [message #162521 is a reply to message #162517] Tue, 05 July 2005 19:06 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Could you guys possibly not post 3ds renders with fog and stuff, because it has no relevant bearing on the actual model/texture in game.

Moving on, MKII looks the same as before, and Ghostalker is awesome.


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Re: CNC: Reborn Updates! [message #162522 is a reply to message #162517] Tue, 05 July 2005 19:07 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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omg, fingers!!!!!

http://img148.imageshack.us/img148/9146/hartyn4.png
Re: CNC: Reborn Updates! [message #162524 is a reply to message #162521] Tue, 05 July 2005 19:25 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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SuperFlyingEngi

Could you guys possibly not post 3ds renders with fog and stuff, because it has no relevant bearing on the actual model/texture in game.

It's to cover up the shoddy job.

The Ghoststalker does look pretty good, but again, the MKII looks like it's wooden. I mean, does it have any firepower, or does it require a repeat of Troy?


whoa.
Re: CNC: Reborn Updates! [message #162539 is a reply to message #162517] Wed, 06 July 2005 00:15 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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I like the Ghoststalker. The shirt seems to blend into the skin, however, and since I don't know what it would look like otherwise I guess it's ok. Maybe adding a black outline along the shirt to look like a shadow?

Like the MMKII model too, but it still can't seem to shake that chromish/spraypainted/artificial look...


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Re: CNC: Reborn Updates! [message #162540 is a reply to message #162539] Wed, 06 July 2005 01:02 Go to previous messageGo to next message
reborn is currently offline  reborn
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Nice work guys, completely awesome work Smile

And the detail on both is amazing... The Ghost stalker is more detailed then anyother model based on the renegade engine I have seen. And the mammy mk2 is something I really wanna start driving round in right now. Nice work guys Very Happy



Re: CNC: Reborn Updates! [message #162541 is a reply to message #162517] Wed, 06 July 2005 01:36 Go to previous messageGo to next message
Spice
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Thank you for the good comments guys (and girls)! We will try to work on your suggestions.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Wed, 06 July 2005 01:36]

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Re: CNC: Reborn Updates! [message #162543 is a reply to message #162517] Wed, 06 July 2005 01:47 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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1. That Mammoth will never look good so long as you refuse to use reference material to paint it.

2. Why isn't Reborn out yet?

3. Why are you still updating old crap instead of actually releasing it, almost two years later?
Re: CNC: Reborn Updates! [message #162556 is a reply to message #162543] Wed, 06 July 2005 08:05 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Aircraftkiller wrote on Wed, 06 July 2005 04:47

1. That Mammoth will never look good so long as you refuse to use reference material to paint it.

2. Why isn't Reborn out yet?

3. Why are you still updating old crap instead of actually releasing it, almost two years later?



1.This can be done later, we have more important things to work on ATM...Renardin felt like updating the texture in the meantime....Why don't we give you the texture map and you can show us how it's done? or anyone else that thinks they can do better.

2.We are waiting on the rest of the buildings

3.Renardin doesnt seem to have anything new to work on, he's waiting for unwraps and we are waiting on buildings for a Public beta not a release.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: CNC: Reborn Updates! [message #162581 is a reply to message #162517] Wed, 06 July 2005 16:30 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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So there's more important things to do than Renardin fixing the texture and adding in some dirt/mud/etc to the feet...

YET!

Renardin currently is not doing anything and is waiting for other people to do other things that don't even rhyme with texture.

Result: No reason not to fix up the Mk2, and no reason not to give the ghostalker tanglier, browner hair that looks like he hasn't been to a salon and *has* been creeping around through tibrium wastelands and crawling along through fields.
Re: CNC: Reborn Updates! [message #162584 is a reply to message #162517] Wed, 06 July 2005 16:40 Go to previous messageGo to next message
Spice
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I'm sorry you feel we are not progressing to your liking. We appreciate your consideration.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: CNC: Reborn Updates! [message #162877 is a reply to message #162584] Sat, 09 July 2005 18:08 Go to previous messageGo to next message
Renerage is currently offline  Renerage
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Omfg lay off them, i would LOVE to see ANYOEN who bashs them, do ne better, they are amazing, ghostalker is pimp, MKII is behemoth, dont listen to tehm guys REALY NICE JOB! Thumbs Up

http://img109.imageshack.us/img109/9876/cheekaysig9xv.jpg

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Re: CNC: Reborn Updates! [message #162880 is a reply to message #162877] Sat, 09 July 2005 19:06 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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cheekay77 wrote on Sat, 09 July 2005 21:08

Omfg lay off them, i would LOVE to see ANYOEN who bashs them, do ne better, they are amazing, ghostalker is pimp, MKII is behemoth, dont listen to tehm guys REALY NICE JOB! Thumbs Up



Your post started off great, then you threw words like "pimp" in there and just lost all credibility.


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Re: CNC: Reborn Updates! [message #162882 is a reply to message #162877] Sat, 09 July 2005 21:37 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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cheekay77 wrote on Sat, 09 July 2005 20:08

i would LOVE to see ANYOEN who bashs them, do ne better

When are you fanboys going to stop using that lame "point" to try and get us to stop sharing our opinions? You don't need to do better to have an opinion.


whoa.

[Updated on: Sat, 09 July 2005 21:38]

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Re: CNC: Reborn Updates! [message #162888 is a reply to message #162882] Sun, 10 July 2005 01:47 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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I don't think you can. When we see what you call wood... Thumbs Up

[Updated on: Sun, 10 July 2005 01:50]

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Re: CNC: Reborn Updates! [message #162894 is a reply to message #162517] Sun, 10 July 2005 05:59 Go to previous messageGo to next message
Cyber030 is currently offline  Cyber030
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The MKII is freaken awesome. It looks completely different from the old one. I say nice work on it. As for Ghoststalker, he is a mutant, and his eyebrows are the only thing that show it. Make him a little more tiberian infected. Other than that great work. You guys are fixing the part where Jump-jet infantry could get on top of buildings and lay beacons right? It was always inpossible to disarm them when they did that.

http://i6.photobucket.com/albums/y202/gijoe2256/FSIG1copy.jpg
Re: CNC: Reborn Updates! [message #162898 is a reply to message #162517] Sun, 10 July 2005 06:40 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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well the only solution to that would be to make sure there were ladders or stairs to all areas the jumpjet could put a beacon...

http://steamsignature.com/card/1/76561197975867233.png
Re: CNC: Reborn Updates! [message #162899 is a reply to message #162517] Sun, 10 July 2005 06:43 Go to previous messageGo to next message
Toolstyle is currently offline  Toolstyle
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Narh it was only impossible to disarm the beacon if it was on the Nod Power Plant, you could easily access the roofs of any of the other buildings.

Aircraftkiller

That's irrelevant to this thread.

Common fallacies of logic and rhetoric:
Ad hominem - attacking the arguer and not the argument.

[Updated on: Sun, 10 July 2005 06:45]

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Re: CNC: Reborn Updates! [message #162900 is a reply to message #162888] Sun, 10 July 2005 07:36 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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Renardin6 wrote on Sun, 10 July 2005 04:47

I don't think you can. When we see what you call wood... Thumbs Up


It's wood with some burnt concrete on it to simulate weaponry.


whoa.
Re: CNC: Reborn Updates! [message #162926 is a reply to message #162517] Sun, 10 July 2005 13:39 Go to previous messageGo to next message
Dan
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You know that the Mammoth MK II is supposed to look that colour... If you google it, then you shall see.
Re: CNC: Reborn Updates! [message #162932 is a reply to message #162926] Sun, 10 July 2005 14:36 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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yeah, I took the exact color of the render (hex code) and added it to the texture.

Re: CNC: Reborn Updates! [message #162937 is a reply to message #162517] Sun, 10 July 2005 15:49 Go to previous messageGo to next message
Cyber030 is currently offline  Cyber030
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Ooooooo..... the rest of you got burnt there. These guys know what they are doing. They are here for your help, not for your criticism.

http://i6.photobucket.com/albums/y202/gijoe2256/FSIG1copy.jpg
Re: CNC: Reborn Updates! [message #162941 is a reply to message #162898] Sun, 10 July 2005 16:46 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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danpaul88 wrote on Sun, 10 July 2005 09:40

well the only solution to that would be to make sure there were ladders or stairs to all areas the jumpjet could put a beacon...


Also keep in mind that we can change the detonate time to whatever we want....seeing these buildings will be huge the time will be increased for finding those beacons......and some of the infantry will have binoculars to zoom in around the base, Tech's wont have a problem finding them or disarming them at all.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: CNC: Reborn Updates! [message #162972 is a reply to message #162937] Sun, 10 July 2005 22:27 Go to previous messageGo to previous message
cheesesoda is currently offline  cheesesoda
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Cyber030 wrote on Sun, 10 July 2005 17:49

Ooooooo..... the rest of you got burnt there. These guys know what they are doing. They are here for your help, not for your criticism.

They can't improve if they don't listen to constructive criticism. Just because he uses the same hex color doesn't stop it from looking like wood. It's not the color that makes it look like wood, it's how he made the texture.


whoa.
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