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icon4.gif  CnC Reborn Update: Hunter Seekers [message #161998] Tue, 28 June 2005 11:38 Go to next message
Renardin6 is currently offline  Renardin6
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http://moddb.com/images/cache/mods/63/631/gallery/water_27736.jpg

"The Hunter Seeker will be player buyable and controlled. This fast and lightly armored vehicle will act as a less lethal demolition truck."

Model by DarkAngel
Uvw Map by PermaGrin
Skins by Renardin
Re: CnC Reborn Update: Hunter Seekers [message #161999 is a reply to message #161998] Tue, 28 June 2005 12:15 Go to previous messageGo to next message
bandie63 is currently offline  bandie63
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Not bad. The texture really needs some work though. Looks too much like plastic.

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[Updated on: Tue, 28 June 2005 12:16]

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Re: CnC Reborn Update: Hunter Seekers [message #162000 is a reply to message #161998] Tue, 28 June 2005 12:23 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
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Looks good. The texture and the model look great. But maybe you can put some more detail on it. Like logo's.

Re: CnC Reborn Update: Hunter Seekers [message #162006 is a reply to message #161998] Tue, 28 June 2005 13:05 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Renardin6 wrote on Tue, 28 June 2005



"The Hunter Seeker will be player buyable and controlled. This fast and lightly armored vehicle will act as a less lethal demolition truck."


That is so wrong... No man could fit inside that thing.. There is a particular reason why it is called a Hunter-Seeker Droid.
Re: CnC Reborn Update: Hunter Seekers [message #162013 is a reply to message #161998] Tue, 28 June 2005 14:14 Go to previous messageGo to next message
Hav0c is currently offline  Hav0c
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Suggest another way for implementing it ingame then... It's only player controlled because JW couldn't get the Hunter Seeker logic to work properly, if i remember correctly.

[Updated on: Tue, 28 June 2005 14:16]

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Re: CnC Reborn Update: Hunter Seekers [message #162014 is a reply to message #161998] Tue, 28 June 2005 14:48 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Once built, it should seek instantly for an enemy target and self-destruct close to the target.
Re: CnC Reborn Update: Hunter Seekers [message #162018 is a reply to message #161998] Tue, 28 June 2005 15:18 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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and you know of a renegade script that will do that? cause i sure dont..

Anyway, I think they look good, but I dont think that nod and gdi hunter seekers should both be exactly the same except colours...they should have slight differences between them...

otherwise a good model and texture


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Re: CnC Reborn Update: Hunter Seekers [message #162058 is a reply to message #161998] Tue, 28 June 2005 23:02 Go to previous messageGo to next message
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Very cool. I think one way you could make it like the TS Hunter Seeker is to make it spawn, go to Computer AI, and go to the middle of the map and patrol between the sides of the map, so it doesnt attack buildings. And make it invulnerable.

http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
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Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: CnC Reborn Update: Hunter Seekers [message #162067 is a reply to message #162013] Wed, 29 June 2005 00:15 Go to previous messageGo to next message
Hav0c is currently offline  Hav0c
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CommandoSR wrote

Once built, it should seek instantly for an enemy target and self-destruct close to the target.


Hav0c wrote on Tue, 28 June 2005 17:14

Suggest another way for implementing it ingame then... It's only player controlled because JW couldn't get the Hunter Seeker logic to work properly, if i remember correctly.



Re: CnC Reborn Update: Hunter Seekers [message #162068 is a reply to message #161998] Wed, 29 June 2005 00:30 Go to previous messageGo to next message
Lijitsu
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I didnt know he tried that, it was just a thought.

http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: CnC Reborn Update: Hunter Seekers [message #162069 is a reply to message #162014] Wed, 29 June 2005 00:50 Go to previous messageGo to next message
Daze is currently offline  Daze
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CommandoSR wrote on Tue, 28 June 2005 17:48

Once built, it should seek instantly for an enemy target and self-destruct close to the target.



STFU SeaMan, and stop acting like such a smart ass all the time...geez. Sarcasm

Pretty nice model BTW.

[Updated on: Wed, 29 June 2005 07:17]

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Re: CnC Reborn Update: Hunter Seekers [message #162070 is a reply to message #161998] Wed, 29 June 2005 00:59 Go to previous messageGo to next message
Hydra is currently offline  Hydra
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Who cares? Reborn sucks anyway.

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Re: CnC Reborn Update: Hunter Seekers [message #162078 is a reply to message #161998] Wed, 29 June 2005 05:34 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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The Hunter Seeker Is a crappy Idea. Think of the mass chaos ingame when everyone buys one and its player controled. Unless its self automated, you shouldnt put them ingame.

http://img148.imageshack.us/img148/9146/hartyn4.png
Re: CnC Reborn Update: Hunter Seekers [message #162080 is a reply to message #162078] Wed, 29 June 2005 06:28 Go to previous messageGo to next message
Jokah is currently offline  Jokah
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[Updated on: Wed, 29 June 2005 06:31]

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Re: CnC Reborn Update: Hunter Seekers [message #162091 is a reply to message #162078] Wed, 29 June 2005 07:59 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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gbull wrote on Wed, 29 June 2005 08:34

The Hunter Seeker Is a crappy Idea. Think of the mass chaos ingame when everyone buys one and its player controled. Unless its self automated, you shouldnt put them ingame.



1st of all you can only have 1 per team at a time.

2ndly, I agree this shouldnt be player controlled....But rather have set waypaths for it to travel along.

We will be testing ideas for these and like everything else we have,it is not setup in Level edit yet.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: CnC Reborn Update: Hunter Seekers [message #162108 is a reply to message #161998] Wed, 29 June 2005 10:24 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Looks okay.

Make the GDI upgrade center, or the temple of Nod and have it behave like another war factory, but it only makes a single hunter-seeker at a time, and have a seperate PT in it that you activate and it makes the hunter-seeker, controlled by the computer.


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Re: CnC Reborn Update: Hunter Seekers [message #162114 is a reply to message #162091] Wed, 29 June 2005 11:10 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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Titan1x77 wrote on Wed, 29 June 2005 10:29

gbull wrote on Wed, 29 June 2005 08:34

The Hunter Seeker Is a crappy Idea. Think of the mass chaos ingame when everyone buys one and its player controled. Unless its self automated, you shouldnt put them ingame.



1st of all you can only have 1 per team at a time.

2ndly, I agree this shouldnt be player controlled....But rather have set waypaths for it to travel along.

We will be testing ideas for these and like everything else we have,it is not setup in Level edit yet.



O, I mustve missed the 1 per team thing. Its ok then.


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Re: CnC Reborn Update: Hunter Seekers [message #162122 is a reply to message #162078] Wed, 29 June 2005 12:32 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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gbull wrote on Wed, 29 June 2005 08:34

The Hunter Seeker Is a crappy Idea. Think of the mass chaos ingame when everyone buys one and its player controled. Unless its self automated, you shouldnt put them ingame.



Unless you can only get one every couple minutes if your control center is still active and it locks the doors on you and guarantees you die once you detonate.
Re: CnC Reborn Update: Hunter Seekers [message #162139 is a reply to message #161998] Wed, 29 June 2005 16:28 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Give it a choice of waypaths to follow, that way it can enter the enemy base and get one of many buildings at a time.
I've already suggested a theory.


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Re: CnC Reborn Update: Hunter Seekers [message #162151 is a reply to message #161998] Wed, 29 June 2005 20:40 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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You guys should try using poke logic to launch a cinematic that would create it with one of these scripts:

JFW_Guard_Duty
JFW_Hunt_Attack
JFW_Hunt_Blow_Up
JFW_Drive_To_Player
JFW_Enemy_Seen_Send_Custom

or some of the ones in original scripts.dll.

Try using a combination of these instead of making those things player controlled, because I think that idea is absoloutly horrid.


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Re: CnC Reborn Update: Hunter Seekers [message #162168 is a reply to message #162139] Thu, 30 June 2005 04:54 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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WNxCABAL wrote on Wed, 29 June 2005 19:28

Give it a choice of waypaths to follow, that way it can enter the enemy base and get one of many buildings at a time.
I've already suggested a theory.



Can the renegade AI attack buildings? Bots never seem to bother with buildings, they just stand around in the enemy base until someone starts shooting them...

Or do you mean follow the waypath and go boom once it reaches the end of it? because then it might follow a waypath to a building which has already been destroyed...


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Re: CnC Reborn Update: Hunter Seekers [message #162177 is a reply to message #161998] Thu, 30 June 2005 08:23 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Here's my idea:

The Hunter-Seeker gets bought like a normal vehicle. 1 per team limit. When you get into it, you dissapear like a normal vehicle and drive the droid. When it is detonated or destroyed, you re-appear back where you were, or at some designated appearing place without a death or anything such.


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Re: CnC Reborn Update: Hunter Seekers [message #162183 is a reply to message #162177] Thu, 30 June 2005 10:19 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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SuperFlyingEngi wrote on Thu, 30 June 2005 11:23

Here's my idea:

The Hunter-Seeker gets bought like a normal vehicle. 1 per team limit. When you get into it, you dissapear like a normal vehicle and drive the droid. When it is detonated or destroyed, you re-appear back where you were, or at some designated appearing place without a death or anything such.


Would be the best solution, but I don't know if a such thing is possible.
Re: CnC Reborn Update: Hunter Seekers [message #162185 is a reply to message #161998] Thu, 30 June 2005 10:31 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
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Bigwig has the best idea, and it wouldn't even be very hard.

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Re: CnC Reborn Update: Hunter Seekers [message #162187 is a reply to message #162168] Thu, 30 June 2005 10:49 Go to previous messageGo to previous message
WNxCABAL is currently offline  WNxCABAL
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danpaul88 wrote on Thu, 30 June 2005 12:54

WNxCABAL wrote on Wed, 29 June 2005 19:28

Give it a choice of waypaths to follow, that way it can enter the enemy base and get one of many buildings at a time.
I've already suggested a theory.



Can the renegade AI attack buildings? Bots never seem to bother with buildings, they just stand around in the enemy base until someone starts shooting them...

Or do you mean follow the waypath and go boom once it reaches the end of it? because then it might follow a waypath to a building which has already been destroyed...


The 2nd one.
if a building has been destroyed, it can send a command to kill the waypath, thus not usable.


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