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Transparency [message #161981] Tue, 28 June 2005 07:12 Go to next message
Oblivion165 is currently offline  Oblivion165
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What were the settings to make the black of a TGA be transparent? Not screen though, i want the texture to be solid.

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Re: Transparency [message #161991 is a reply to message #161981] Tue, 28 June 2005 09:24 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Far as i know the only thing you need to do is save the Tga or Dds at 32 pixels per inch instead of 24.

Usually in photoshop select the area you want transparent and use the magic wand to help get the entire area, then hit select at the top then, save selection, and name it alpha 1. then save it and its ready for a test.


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg

[Updated on: Tue, 28 June 2005 09:25]

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Re: Transparency [message #161992 is a reply to message #161981] Tue, 28 June 2005 10:05 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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Like the HoN windows?

You have to create a 1-Bit or 8-Bit alpha mask over the bits you want to be transparent. You then save it as a 32-Bit TGA then convert it to the correct DDS format. I can't remember how you create it in PS but try the way Blazea mentioned.


Ooh, nasty.
Re: Transparency [message #162030 is a reply to message #161991] Tue, 28 June 2005 16:25 Go to previous message
Oblivion165 is currently offline  Oblivion165
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Ok just for record for anyone else:

Blazea58 wrote on Tue, 28 June 2005 12:24

Far as i know the only thing you need to do is save the Tga or Dds at 32 pixels per inch instead of 24.

Usually in photoshop select the area you want transparent and use the magic wand to help get the entire area, then hit select at the top then, save selection, and name it alpha 1. then save it and its ready for a test.



But you select the area you DO want shown, and save it as alpha 1.

Then in RenX put alpha blend as the shader.

May be other ways but this truly works.

EDIT: oh and thanks guys


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[Updated on: Tue, 28 June 2005 16:25]

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