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Why are the 1st and 3rd person weps different? [message #161804] Sat, 25 June 2005 22:21 Go to next message
LucefieD is currently offline  LucefieD
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I looked into this and it turns out the 1st person models are only about 20 polys more than the 3rd so why didnt they use the nice looking models for 3rd? I put the model for 1st person in for the 3rd person shotgun and it looks so much better(I had to rotate the gun but...) I dunno what do you guys think maybe this could be included in a core patch just to make it look better.

Re: Why are the 1st and 3rd person weps different? [message #161805 is a reply to message #161804] Sat, 25 June 2005 22:35 Go to previous messageGo to next message
Homey is currently offline  Homey
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Look at the GDI and Nod officers, the gun is nice in 1st and 3rd looks like a big bix with lines on it.

Homey
Re: Why are the 1st and 3rd person weps different? [message #161817 is a reply to message #161804] Sun, 26 June 2005 04:25 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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How about the texture sizes?

The engine copes well with geometery but not with too many large textures this maybe why, I have never really looked at the files so it's just a guess.


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[Updated on: Sun, 26 June 2005 04:26]

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Re: Why are the 1st and 3rd person weps different? [message #161818 is a reply to message #161804] Sun, 26 June 2005 04:50 Go to previous message
Oblivion165 is currently offline  Oblivion165
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/|\ Serach Function. This has been topiced before.

Its simply to help with FPS etc etc.



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[Updated on: Sun, 26 June 2005 04:50]

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