.Mix map preset problems [message #161222] |
Tue, 21 June 2005 12:06 |
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BlazeDragoon
Messages: 141 Registered: April 2004
Karma: 0
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Recruit |
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I've been having a problem with my presets applying with certain things on my .mix map.I do add with temp,and export it right and the map runs and all.The problem is awhile back before I stoped working on it for a bit,is that some of the stuff just does not apply when I change it.An example is like a weapon I added,I went to add a hud icon,didn't work.Also vechile changes don't as well,same with a transition on a vechile.Some things however do apply,like I added a teleporter just today with temp,and played the map and they were there and worked and everything.I can't begin to explain how long I have been trying to figure this out and have come up with nothing,the only thing I could think of is that my temps20.ddb is to big(90kb) .Any ideas anyone?Thanks in advance:>.
http://www.blazemods.com
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Re: .Mix map preset problems [message #161321 is a reply to message #161222] |
Wed, 22 June 2005 01:19 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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A original preset will read off the Objects.dbs in your always.dat for the general stuff. If you change the "Official" mammoth tank for example, it wont take effect because its still reading the official ones. You will have to temp the mammoth and change the purchase settings to grant that temp and not the original.
And somethings just never work in a temp.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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