Re: Flamethrower upgrade [message #159405 is a reply to message #158973] |
Sun, 12 June 2005 04:59 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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The reason Nod free infantry blow compared to GDI free infantry is GDI needs the harvester advantage, because Medium tanks are more expensive than light tanks and artillery.
Improving the Nod Soldier and Flamethrower won't balance the game, it will throw it out of balance because Nod will get their tanks much quicker.
Grenadiers are fine if you use them for the right thing. They're great for killing harvesters and getting money from buildings in the early game. If you're using them to attack a sniper.... no offence, but you're an idiot. Just get a GDI soldier, they rape infantry if you're good with them.
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Re: Flamethrower upgrade [message #159415 is a reply to message #158973] |
Sun, 12 June 2005 06:26 |
matty3k10
Messages: 96 Registered: January 2005 Location: Michigan
Karma: 0
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I understand that about the "free infantry" but what effect do the auto-rifles have on the Harvester? I mean whats the 40% or what ever is more damage going to do aginst the Harvester? The harvester can regenerate health if im not mistaken so it has no big effect on the Harvester at all. I disagree with you on what you said about GDI needing more money in the begining of the game. GDI naturaly has more fire power with thier tanks then Nod so if you ask me it would seem that Nod need to get on to the battlefield first so they can get back up before GDI has a chance to buy Meds and take over the field. Meds easly pwn Arts (if they are not being repaired) in the first place so I would say Nod needs the cash more then GDI. Besides that GDI could always buy MRLS's they cost the same amout as a Art.
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Re: Flamethrower upgrade [message #159418 is a reply to message #159415] |
Sun, 12 June 2005 06:51 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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matty3k10 wrote on Sun, 12 June 2005 09:26 | I disagree with you on what you said about GDI needing more money in the begining of the game. GDI naturaly has more fire power with thier tanks then Nod so if you ask me it would seem that Nod need to get on to the battlefield first so they can get back up before GDI has a chance to buy Meds and take over the field. Meds easly pwn Arts (if they are not being repaired) in the first place so I would say Nod needs the cash more then GDI. Besides that GDI could always buy MRLS's they cost the same amout as a Art.
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I don't think you understand what I said.
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Re: Flamethrower upgrade [message #159493 is a reply to message #159489] |
Sun, 12 June 2005 15:14 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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zgunner12 wrote on Sun, 12 June 2005 18:08 | The GDI soldiers can actually rape infantry,if you are good at aiming and shoot at the enemies head you can kill them in like 5-12 seconds depending on how good you are.
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5-12? That's if you're really far away or if you suck. Anyone who's good with a GDI soldier at reasonably close range can kill an enemy in a heartbeat.
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Re: Flamethrower upgrade [message #160212 is a reply to message #158973] |
Thu, 16 June 2005 04:51 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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lol ok, hardly anyone can kill a character in 4 seconds with a pistol unless they're standing still or fighting someone else. In a 1 or 1 battle you'll find it significantly harder as a whole to target your enemy....this is true of all games, simply because he's attacking you too so you have to defend yourself as well as deal with his strafing.
I find it odd how games like CS want you to stand still when shooting, yet every time I play people run around like matchsticks shooting and scoring nearly every hit. makes absolutely no sense. If I look around a corner and see a man coming at me, who's more likely to hit the other? The man standing still and aiming eye level, or the one running with his gun bobbing up and down at his waist? Yet, it's the runner who wins 80% of the time.
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Re: Flamethrower upgrade [message #161066 is a reply to message #158973] |
Mon, 20 June 2005 17:44 |
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Lijitsu
Messages: 1575 Registered: April 2005 Location: Georgia, USA
Karma: 0
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General (1 Star) |
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Very. He had taken some damage from just driving around randomly, but not a whole lot. 50 armor was all that i estimated.
()Kind of ironic that i could kill a Medium Tank with a Rifleman by myself, then get squashed by a Humvee.()
Aircraftkiller wrote on Wed, 31 May 2006 22:30 | I've been Nodbuggered. =( =( =(
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[Updated on: Mon, 20 June 2005 17:45] Report message to a moderator
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Re: Flamethrower upgrade [message #161527 is a reply to message #161066] |
Thu, 23 June 2005 09:41 |
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Zonekill9
Messages: 60 Registered: August 2003 Location: Canada
Karma: 0
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Lijitsu wrote on Mon, 20 June 2005 20:44 | Very. He had taken some damage from just driving around randomly, but not a whole lot. 50 armor was all that i estimated.
()Kind of ironic that i could kill a Medium Tank with a Rifleman by myself, then get squashed by a Humvee.()
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I blew half the health of a mammoth tank with a buggy once, simply because his camera wasn't locked on his turret.
The best way to damage tanks when you dont have shit is the Flamer, Grenadier and Engeinner. If they're light vehicles (IE : Humm-vee, MRLS, Arty) , Shotguns rape them if you surprise them.
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