BHS CP3 Mapping Contest [message #160938] |
Mon, 20 June 2005 06:03 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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sorry...didnt mean to sound like I speak for BHS...nor did I type anything that said "we" I clearly wrote this contest will be decided by BHS.
I would of liked to discus things in this thread but I just got "news to me" and a reply with a link to some rules.
Once Again Im sorry.
however I think you guys should consider a BHS mapping contest for the next Core Patch.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Wed, 22 June 2005 04:01] Report message to a moderator
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Re: BHS CP3 Mapping Contest [message #161010 is a reply to message #160938] |
Mon, 20 June 2005 14:14 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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Question: Is it possible to turn .3ds meshes into playable maps? Because I:
A) Have tried RenX, and did not enjoy it, to say the least.
B) Have a couple map ideas I'd like to create.
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Re: BHS CP3 Mapping Contest [message #161161 is a reply to message #160938] |
Tue, 21 June 2005 03:35 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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No I don't speak for BHS, I ran this by Jon wil and he said it was a good idea.
Once again you think everyone else is as vain as you, I don't care if Im important to you or anyone else here. I wanted to see a mapping contest.
and if this is to happen it wouldnt make it in time for CP2....thus why it's labeled for CP3
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: BHS CP3 Mapping Contest [message #161182 is a reply to message #161173] |
Tue, 21 June 2005 06:39 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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I have somewhat been doing a map on the side, but at this point im still unsure about layout of buildings etc, its very much in early stages and almost ready to be split up into different sections for blending.
What has made this map tricky is that i had started this map with a 1x1 plane and made a road then welded terrain to the sides to give it a perfect contour.
Other then that im not quite sure how much more time this would take since ive been caught up with roleplay2 and this new computer lol.
anyways here is 3 pics of the progress.
This map was mainly meant to test my new computers limits, as well as make a nice large open map with many hills and a road in the center.
Polygon count is around 32,000 and not optimized as of yet.
[Updated on: Tue, 21 June 2005 06:43] Report message to a moderator
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Re: BHS CP3 Mapping Contest [message #161269 is a reply to message #161257] |
Tue, 21 June 2005 18:02 |
Opalkilla
Messages: 262 Registered: September 2004 Location: USA
Karma: 0
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Recruit |
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Lijitsu wrote on Tue, 21 June 2005 18:55 | Your starting to annoy me, and annoying your Clan's Leader isnt bright. Im not going to kick you out, but restrictions can be created.
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Why the fuck would you let that faggot into your clan?
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Re: BHS CP3 Mapping Contest [message #161280 is a reply to message #161269] |
Tue, 21 June 2005 19:13 |
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kinghigh1
Messages: 223 Registered: May 2005
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Recruit |
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Opalkilla wrote on Tue, 21 June 2005 20:02 |
Lijitsu wrote on Tue, 21 June 2005 18:55 | Your starting to annoy me, and annoying your Clan's Leader isnt bright. Im not going to kick you out, but restrictions can be created.
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Why the fuck would you let that faggot into your clan?
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You in love with that faggot word I see.
List of Shit that Rock: Marijuana,Former Pres. Clinton,Budweiser,Family Dollar,Kinghigh1,P.I.M.P.SQUAD
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Re: BHS CP3 Mapping Contest [message #161313 is a reply to message #160938] |
Tue, 21 June 2005 23:17 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
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General (1 Star) |
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titan wrote: | No I don't speak for BHS, I ran this by Jon wil and he said it was a good idea.
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When someone says its a good idea, it doesnt always mean that they want you to make a big deal out of it. CP3 probobly hasnt even been thought of yet since they are working on CP2. Don't rush a head, they already have enough work laid out in front of them.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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Re: BHS CP3 Mapping Contest [message #161324 is a reply to message #161010] |
Wed, 22 June 2005 04:03 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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SuperFlyingEngi wrote on Mon, 20 June 2005 17:14 | Question: Is it possible to turn .3ds meshes into playable maps? Because I:
A) Have tried RenX, and did not enjoy it, to say the least.
B) Have a couple map ideas I'd like to create.
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Yes...Export as a .3ds and import into Ren-x
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: BHS CP3 Mapping Contest [message #161337 is a reply to message #161313] |
Wed, 22 June 2005 05:54 |
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Dave Mason
Messages: 2357 Registered: April 2004 Location: Shropshire, England
Karma: 0
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General (2 Stars) |
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deadfive wrote on Wed, 22 June 2005 07:17 |
titan wrote: | No I don't speak for BHS, I ran this by Jon wil and he said it was a good idea.
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When someone says its a good idea, it doesnt always mean that they want you to make a big deal out of it. CP3 probobly hasnt even been thought of yet since they are working on CP2. Don't rush a head, they already have enough work laid out in front of them.
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My god you irritate me.
He was thinking about the contest for CP3 because there isn't enough time to have the maps in time for CP2.
Don't rush ahead? They aren't rushing, give the guys some credit, they are doing a good job, a job 1 million times better than you could do. The idea of the contest for CP3 I spose was an idea that titan would have liked to see in CP2 only there wasn't enough time for it to occur.
www.myspace.com/midas
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