Server Side Sniper Mod [message #160042] |
Wed, 15 June 2005 13:28 |
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TD
Messages: 966 Registered: May 2005
Karma: 0
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Colonel |
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We've tried several mods for our server, but it's interfering with brenbot.
Bot does not allow gamelog module, and keeps saying '(name) is not running renguard' A LOT of times, even IF they run RG.
We can't use these commands: !rg, !forcetc, and probably several other commands.
Someone told us we need a compatible sniper mod and said we could find it on this forum.
And my bad luck, the search function does not work.
Can anyone supply me with this mod? So that everything works properly.
Thanks in advance.
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Re: Server Side Sniper Mod [message #160046 is a reply to message #160042] |
Wed, 15 June 2005 13:45 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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Use the latest version of SSAOW and use the disable list to disable everything except snipers.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: Server Side Sniper Mod [message #160076 is a reply to message #160042] |
Wed, 15 June 2005 15:05 |
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theplague
Messages: 261 Registered: May 2004
Karma: 0
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or you can edit objects.aow, because then instead of killing disabled chars, you can make it say "this item is perminently unavalible" (just delete that character from objects.aow using level edit), and then you can make people spawn as dead eyes, and have the first PT things (where you buy beacons and engenners) purchus sakura and black hands (last thing in presets in level edit)
your also able to make the veh's unbuyable so you doin't have to blow it up... (delete veh presets)
and this can be done with the current SSAOW which has gamelog and works with RG
[Updated on: Wed, 15 June 2005 15:06] Report message to a moderator
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Re: Server Side Sniper Mod [message #160194 is a reply to message #160042] |
Wed, 15 June 2005 23:47 |
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theplague
Messages: 261 Registered: May 2004
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-_- you can make snipers free and you can replace the engenere as a sniper, just change the buy preset to deadeye, or somethin... i don't know about te crash, you can always duplicate deadeye and black hand and make the names of those presets minigunners... (as for the spawn without weapons, it's best if you do so they can't move until they buy a sniper, and they can't be killed, so there isn't any spawn killing)
edit: answer to the last line: yes, just edit it and pop it back
[Updated on: Wed, 15 June 2005 23:48] Report message to a moderator
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Re: Server Side Sniper Mod [message #160294 is a reply to message #160042] |
Thu, 16 June 2005 11:24 |
Parad0x
Messages: 232 Registered: March 2005 Location: UK
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For the obelisk/AGT, just change the ammo it has to 0 so it has nothing to fire.
The unteamed harvester should be fine.
When i set the buildings to blamo in objects.aow, it made no difference and i was still able to damage them. I tried setting the health and ammour to an incredible ammount, but still no luck. So as for the buildings i am not sure.
Forum E-Terrorist ~ Hijacking Threads Is What It's About!
[Updated on: Thu, 16 June 2005 11:25] Report message to a moderator
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Re: Server Side Sniper Mod [message #160324 is a reply to message #160042] |
Thu, 16 June 2005 14:25 |
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theplague
Messages: 261 Registered: May 2004
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1) goto the base defence presets and set the weapon to none.
2) goto the refinery building's preset "mp_GDI_Refinery" and set the last setting "FundsDistributPerSec" to 0 for 0 credit tickel and "FundsGatherd" to 0 for 0 credit harvisters
3) blamo sheild for non atackable buildings (maybe also need to set for the MCT presets...dono, never tryd)
edit: or you can just delete the harvy preset...
[Updated on: Thu, 16 June 2005 14:26] Report message to a moderator
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Re: Server Side Sniper Mod [message #160330 is a reply to message #160042] |
Thu, 16 June 2005 15:25 |
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TD
Messages: 966 Registered: May 2005
Karma: 0
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Colonel |
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I tried blamo, didnt work.
What about points for damage per building? If I set them all to 0, would that cause a 0-bug?
And how can I disable base defenses completely? Turret, obelisk ignoring everything. (agt does it already).
BTW, when I use this mod, !forcetc does not work. It says that the player has not finished loading yet? Im not sure this mod causes it, but could be. Does anyone know more of this bug?
[Updated on: Thu, 16 June 2005 15:27] Report message to a moderator
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Re: Server Side Sniper Mod [message #160345 is a reply to message #160042] |
Thu, 16 June 2005 16:20 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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you have to have gamelog enabled for !forcetc
to disable base defence the easy way edit the server2.ini for each map, like this:
[C&C_Mesa.mix]
WeatherType=Rain
DisableBaseDefenses=1
DisablePowerPlants=0
DisableRefineries=0
DisableSoldierFactories=0
DisableVehicleFactories=1
DisableRepairPads=0
DisableCommCenters=0
do not edit the model of the spawn cnc gdi mini gunner as yes as you have experianced it will crash, or make people see him walk around like a cross figure. however you can take away his primaryweapondefid from the settings tab when you hit mod on him...
a nice sniper mod would be remove the models from all advanced characters and just have the four free characters model replaced with snipers and stuff.
p.s you can edit the model of the gdi mini gunner under purchase settings, so when someone purchases a soldier it will work, but editing the soldier presets cnc gdi mini gunner causes the problem.
hope this helps
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Re: Server Side Sniper Mod [message #160404 is a reply to message #160042] |
Fri, 17 June 2005 01:50 |
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TD
Messages: 966 Registered: May 2005
Karma: 0
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Colonel |
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; This enables Gamelog logging. If you want to turn it off, set it to 0.
; Note: Some of BRenBot's Features will not work then
Enable_Gamelog=1
It's turned on, but still seems not to work.
Thanks for the building disable list, I am going to try it now.
But the last thing I want to know is, how do I stop buildings from giving points when you for example shoot the turret of the other structures' MCT's?
EDIT: How do I make the snipers spawn health/armor instead of weapons? (Do I have to turn dropweapons on too for the armor/health drop?)
[Updated on: Fri, 17 June 2005 01:52] Report message to a moderator
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Re: Server Side Sniper Mod [message #160510 is a reply to message #160414] |
Fri, 17 June 2005 14:48 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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TD wrote on Fri, 17 June 2005 07:36 | When I want to forcetc now, it says "You must install gamelog on your server to use this feature". I didnt uninstall it, what couldve been wrong? Can someone tell me how to 'reinstall' this?
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Make sure you have the gamelog module enabled in Brenbot.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: Server Side Sniper Mod [message #160524 is a reply to message #160042] |
Fri, 17 June 2005 16:25 |
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TD
Messages: 966 Registered: May 2005
Karma: 0
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Colonel |
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I forgot to say thanks reborn, that building thing in server2.ini worked. And about the gamelog, somehow there was no server2.ini, weird... I put it back up, everything except forcetc works now.
!forcetc says: The player has not finished with loading yet, eve if he/she is loaded.
Does anyone know more about this bug? I need this fixed badly. Thanks.
EDIT: I would also like to know how to disable the minelimit messages. The ones that automatically come up as a host message.
[Updated on: Fri, 17 June 2005 16:26] Report message to a moderator
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Re: Server Side Sniper Mod [message #160639 is a reply to message #160042] |
Sat, 18 June 2005 10:43 |
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TD
Messages: 966 Registered: May 2005
Karma: 0
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Colonel |
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I find out what MIGHT be the problem. I redid modifications pieces by pieces, and when I deleted the Pistol and C4 powerups for Soldiers, Snipers, Ramjets, I got that forcetc bug saying: Player is not finished with loading yet.
That, and I want to find out how to disable minelimit messages that automatically popup.
EDIT: That entry of DefaultWeapons in the server2.ini (for regular soldiers pistol and c4, engys get two extra remotes, etc..), you can change the default soldiers preset. I removed te two entries (pistol+C4), but it still pops up. Is there a specific way to remove them without objects.aow?
[Updated on: Sat, 18 June 2005 13:13] Report message to a moderator
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Re: Server Side Sniper Mod [message #160843 is a reply to message #160639] |
Sun, 19 June 2005 18:30 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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you are better off doing this stuff in the objects.ddb mod.. however i think you might of still left the " " marks on the default weapons list, you need to remove them.
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Re: Server Side Sniper Mod [message #160927 is a reply to message #160042] |
Mon, 20 June 2005 03:00 |
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TD
Messages: 966 Registered: May 2005
Karma: 0
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Colonel |
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I DID remove them too, It just said
[Default] (Or whatever the section is called exactly)
Nothing more. So I also removed 1= and 2=
About the objects, when I do it in there (which I prefer also), then the forcetc bug comes up, I either need a fix for this, or an alternate way to delete pistol+c4 powerups.
[Updated on: Mon, 20 June 2005 03:01] Report message to a moderator
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