Blackhand Studios needs mappers for Core Patch 2 [message #158769] |
Tue, 07 June 2005 03:16 |
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Blackhand Studios needs mappers who can help with map fixes for Core Patch 2.
People with GMAX/3D skills are wanted as are people with leveledit skills.
If you are interested, post here (and provide contact details e.g. AIM/ICQ/MSN/email).
Or talk to me on MSN JonathanWilson623@hotmail.com ICQ 77572975 AIM jonwil2002 email jonwil@tpgi.com.au
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Blackhand Studios needs mappers for Core Patch 2 [message #158781 is a reply to message #158769] |
Tue, 07 June 2005 04:54 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Well Im quite busy with Map's for Reborn right now, but I could always fix up any problems with map's I have made for Renegade.
Also, I do have a few unreleased map's that are almost complete that could be an exclusive map in a patch (after you guys review it ofcourse)
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: Blackhand Studios needs mappers for Core Patch 2 [message #159366 is a reply to message #159344] |
Sat, 11 June 2005 17:26 |
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buzzard wrote on Sat, 11 June 2005 14:21 | Ure email doesnt work dude. (Im good at lvledit, id be willing to help out.)
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Do you have any GMAX skills?
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Blackhand Studios needs mappers for Core Patch 2 [message #159393 is a reply to message #158769] |
Sat, 11 June 2005 21:50 |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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HA!
And if all the posts I had previously weren't enough...
I don't think the maps are as easy to fix as some people would like to belive, e.g. the bug in UrbanRush where the airstrip does not have a working mct and has to be repaired by repair the actuall building seemed like an easy fix to do.. WRONG! Aparently it would basically require redoing the entire map...
similiarly thier are lot of small bugs here and thier but the problem is getting them fixed would require a lot more work, almost the same amount that would be needed to make a map from scratch.
But anyway, you could just scratch some of the silly maps from the list and just use some of titans working maps like high_noon2.1 and terrace
http://www.UNRules.com
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Re: Blackhand Studios needs mappers for Core Patch 2 [message #159463 is a reply to message #159412] |
Sun, 12 June 2005 12:40 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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danpaul88 wrote on Sun, 12 June 2005 09:13 | uhm..the MCT bug is probably just caused by the MCT meshes being named with the wrong prefix etc? That would be my first guess anyway...
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That could be the case or it could be that the building controller is to far away from the building(if it's placed on the strip)
if it's the wrong prefix,it would have to be edited in g-max,if it's a controller it would have to be re-done in LE.
Either way without the source files it would take some time to get it done.
I'd rather fix up some of my maps(seeing I have the source files) for the CP2 or create a few new maps for the community.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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