cool new features that are probobly going to be in scripts.dll 2.2 [message #158912] |
Tue, 07 June 2005 16:52 |
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Do you support forcing BHS.DLL?[ 30 votes ] |
1. |
Yes |
18 / 60% |
2. |
No |
12 / 40% |
I am considering adding 2 new features to scripts.dll 2.2: (among all the other new ideas I have for 2.2)
The first is a changer for the vehicle limit
The second is a feature that lets you change the settings for a PT icon at runtime (i.e. icon, cost, preset it buys, string)
The features will be available as both engine calls and console commands. (so e.g. if you are making a sniper mod you can disable all stuff you dont want them to buy, although you need to put something in somewhere so that every time a new player joins the settings are triggered again so that the new player gets the settings)
The problem is that both of these features would require all players in the game to have scripts.dll 2.2 on the client.
For people running servers and using these commands directly, brenbot will allow you to say "I want to use these commands" and it will then enforce 2.2 on the clients (i.e. if a client connects who doesnt have 2.2, it will kick them out)
As for people using the engine calls, if you are using them on one specific map, you can just put something on the map to force BHS.DLL. (there are ways to do that)
If you are using them as part of a server-side mod, you can put something somewhere again to force BHS.DLL.
I post this here to find out what users, server owners etc think.
I also pose a question:
Given these new features, would you (as a server owner) want to enable force BHS.DLL to take advantage of these features? Would you (as a user) support being forced to download BHS.DLL to run on a server with these features? Would you (as a mapper/mod author) want to use these features in your map/mod and force BHS.DLL?
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: cool new features that are probobly going to be in scripts.dll 2.2 [message #159097 is a reply to message #158912] |
Thu, 09 June 2005 06:02 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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No. Also you post here but many people who would vote no causet hey never heard of it, will not come here and vote no cause they don't know this site exists. Please do not enforce anything on people. The people who downloaded nothing but the official 1.037 patch should always be able to keep playing renegade.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: cool new features that are probobly going to be in scripts.dll 2.2 [message #159219 is a reply to message #158912] |
Fri, 10 June 2005 04:56 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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Actually, RenGuard 1.04 will install it automatically the newest scripts.dll if Core Updates in its options are not disabled.
That means.. everyone that is using renguard will have the newest scripts.dll most likley.
Quote: |
danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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