Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Archived Forums » Core Patches » SG:/Bug
SG:/Bug [message #158380] Sat, 04 June 2005 12:53 Go to next message
matt_804 is currently offline  matt_804
Messages: 3
Registered: June 2005
Karma: 0
Recruit
First the bug(s)

On the new CP1 loading screen (the one with the pictures of the six new maps) the picture for CNC_SNOW and CNC_SAND are switched (I.E. Picture of Snow is next to sand discription)

Also on the new remastered Field map placing a beacon, in the underground tunnels that connect the builidings can damage both buildings, if placec correctly I destroyed one building and damaged another (has to do with which buildings and placement of the beacon)

Also a suggestion

Would it be possible to add the ability to (manually) purchase multiple harvesters (to increase cash flow). They operate autonomously and follow the same AI as the one that comes with the refinery at game start cost should be 1400 cred

Would also like to see more maps with underground base tunnels it adds a new excitement to the map as well as some new sniping spots as well as diversity when hiding a beacon, also getting to the MCT would be a little harder and could be possibly more guarded/challenging (lets be realistic what building has there main computer 2 feet into the first floor)

[Updated on: Sat, 04 June 2005 12:58]

Report message to a moderator

Re: SG:/Bug [message #158398 is a reply to message #158380] Sat, 04 June 2005 15:49 Go to previous messageGo to next message
bandie63 is currently offline  bandie63
Messages: 353
Registered: November 2004
Karma: 0
Commander
If the Harvesters followed the same waypath, they would crash, I believe anyway... but good idea! Big Ups

http://img.photobucket.com/albums/v703/Bandie63/Daniels/userbar1.jpg
Re: SG:/Bug [message #158540 is a reply to message #158398] Sun, 05 June 2005 17:13 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
Messages: 1417
Registered: April 2005
Location: Ontario. Canada
Karma: 0
General (1 Star)

bandie63 wrote on Sat, 04 June 2005 18:19

If the Harvesters followed the same waypath, they would crash, I believe anyway... but good idea! Big Ups


all u have to do is add multible waypoints and for maps like walls that have 2 tib fiels a harvester could go to each
Re: SG:/Bug [message #158581 is a reply to message #158380] Sun, 05 June 2005 19:23 Go to previous message
cmatt42 is currently offline  cmatt42
Messages: 2057
Registered: July 2004
Karma: 0
General (2 Stars)
I love the idea, though I think it would make that an entirely different map. Huh

Previous Topic: RenGuard Core Patch Help
Next Topic: buildings
Goto Forum:
  


Current Time: Thu Nov 28 10:13:39 MST 2024

Total time taken to generate the page: 0.00743 seconds