Fixing the broken sounds (CY,COM..ect) [message #15834] |
Sun, 20 April 2003 16:31 |
Triforce
Messages: 13 Registered: March 2003
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A while back I rember it being said that it was possible to fix the broken EVA annocements, and I now I would like to know how to do so myself. I thought I had an idea on how to replace a working sound with one of the broken ones and still have the map be in a mix, but apperently new sounds aren't called up in mixs like they are in PKG's. My idea was to give the con yard the text strings of a "unessacary building" (Power or AGT/Obelisk) so that when it was fired upon it would call up those texts which have working EVAs and then rename the wav report of the broken CY to the working buildings conterpart. I hoped inculeding the files in the mix would allow only that map to use them, but not ture. This method does however work in PKGs, they seem to look call upon files inside them before looking to Ren/Data or always.dat like mixs.
Triforce
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Fixing the broken sounds (CY,COM..ect) [message #15908] |
Sun, 20 April 2003 22:41 |
Triforce
Messages: 13 Registered: March 2003
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I just got two maps to share the same the same string file! I just copied the folders which you take out when saving as mix and replaced the new maps auto generated ones. They are seperate maps, I edited the terrian to make sure. So now the proplem would be every mapper who wanted the sounds to work would have their own string file, but what if someone were to make a master string, with all the broken strings replaced, and put up to download on ModX? It would have the master string and a temp preset of the fixed sounds. Then all who wanted fixed annocements could have so. Only thing would be is that you couldn't modify the string once its part of the map, or your map would be the only working one. I'm not sure if you could have new temp presets along with the fixed sound ones, I'll go try it out.
Triforce
*UPDATE* I have good news! You CAN add new temp presets to the fixed sound ones and still have both maps work! This will work out great for those who want repairing Con-Yards and thos who just want silos or Com Centers. So a master string would have fixed sound presets for all the buildings, Silos, Coms, ConYs, Repair,Shrine,Sicence,Heli, and whatever else isn't working, and the temp preset file. From there you could add as many new temps as you want and still have the strings work. Only thing you couldn't do of course is edit the Strings, but if your making a normal C&C map no one would have a reason too. I have to test a few other options before I would say it works all around, so I'll come back and update again.
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Fixing the broken sounds (CY,COM..ect) [message #15917] |
Mon, 21 April 2003 01:16 |
Triforce
Messages: 13 Registered: March 2003
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I have all the sounds remaped now, heres the list:
Construction Yards
Heli-Pads
Nod Comm Center
GDI Advanced Comm Center
Tiberium Silos
Shrine of Nod
Repair Pads
and the Science Lab
I think thats all of them, tell me if I over looked something. I've made building icons for them all, and just need to make a new test map to test them. I'd be glad to put all this up on ModX once everything is made sure it works and nothing has been forgotten.
Triforce
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Fixing the broken sounds (CY,COM..ect) [message #15936] |
Mon, 21 April 2003 05:35 |
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StoneRook
Messages: 144 Registered: February 2003 Location: Milky Way - Orion Arm - S...
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Aircraftkiller | Be aware I wouldn't credit you for doing this, as Blazer and I have stayed up more than once each night trying to figure out different ways of doing this without altering the strings database.
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and why wouldn't you? If this method is working - and he is posting his results for all to share - you should be obliged to give credit... if you use it...
no matter how much time you spent on your own trying to do it...
I haven't seen something come from you that does this...
If i'm understanding what your trying to say that is.
You say you "tried" -- he say's he's done it...
why wouldn't you credit him?
"None shall pass"
RenEvo -- see our forums (www.renevo.com).
There are times when you must run - and times when you must fight - I choose - fight"
[Updated on: Mon, 21 April 2003 09:37] Report message to a moderator
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Fixing the broken sounds (CY,COM..ect) [message #15992] |
Mon, 21 April 2003 10:53 |
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Dante
Messages: 1039 Registered: February 2003
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General (1 Star) |
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please post it up, and i will make up a patch for it, so that anyone who wants to fix it can use it...
it will be part of the "RenEvo fixlist" if that is ok with you if we include it...
RenEvo
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Fixing the broken sounds (CY,COM..ect) [message #16056] |
Mon, 21 April 2003 13:51 |
Triforce
Messages: 13 Registered: March 2003
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I have no problem with it being part of the RenEvo Fixlist. I'm also aware that others have spent much more time than myself trying to fix this in a more premanent way and I respect that. I'm just trying to offer an alterentive fix to those who want it. I would have never figured all this out in one day if weren't for those who posted here. So heres my thanks to you all who helped. Credit for this would this would be welcomed but it won't be necessary. I'll go post it up on ModX now but its still untested, I just got back on.
Edit: Its up for download now at ModX. Download and Review here:
http://modx.renevo.com/showthread.php?s=&threadid=246
Triforce
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Fixing the broken sounds (CY,COM..ect) [message #16078] |
Mon, 21 April 2003 14:55 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Good work guys, i'm sure this will come in handy to people making maps and want these sounds to work. Is there anything else currently on this Renegade Evolution fix list? I take it the list includes things like the Faulty MCT in certain building(s) and other things like that.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Fixing the broken sounds (CY,COM..ect) [message #16093] |
Mon, 21 April 2003 15:39 |
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Dante
Messages: 1039 Registered: February 2003
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General (1 Star) |
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a fix need not be done to the strings database, but a global agreed upon patch (which is what RenEvo always wishes to do) that would fix the presets them self to be correct, rather than editing nasty strings, and hoping that people use the temp preset.
Blazer, could you start a poll on a subject like this please?
and if you have any questions on it, just let me know what other info you would need, as far as what it would do, etc....
RenEvo
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Fixing the broken sounds (CY,COM..ect) [message #16385] |
Tue, 22 April 2003 13:21 |
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Dante
Messages: 1039 Registered: February 2003
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General (1 Star) |
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blazer, do you remember our RenAlert expansion test, how we where isolated from the rest of WOL, but since we had cooresponding versions, we could play together?
it is the same concept, and would have to be a good WELL advertised decision to do this.
RenEvo
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