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CNC REBORN: Spas12 updated. [message #157639] Tue, 31 May 2005 07:05 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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much better than the Renegade Shotty.

http://img148.imageshack.us/img148/9146/hartyn4.png
CNC REBORN: Spas12 updated. [message #157641] Tue, 31 May 2005 07:20 Go to previous messageGo to next message
Demolition man
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no shell gets out?
CNC REBORN: Spas12 updated. [message #157652] Tue, 31 May 2005 08:39 Go to previous messageGo to next message
Toolstyle is currently offline  Toolstyle
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Yeah can you show a cartridge being ejected?

Aircraftkiller

That's irrelevant to this thread.

Common fallacies of logic and rhetoric:
Ad hominem - attacking the arguer and not the argument.
CNC REBORN: Spas12 updated. [message #157664] Tue, 31 May 2005 09:09 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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yes we can but for that it must be setup in LE. You will see that on the mod for sure. It's really not a problem, Renegade allows us to do it.
CNC REBORN: Spas12 updated. [message #157708] Tue, 31 May 2005 13:06 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Renardin6

It's a third person view model you show us. First person view is more detailed.

Anyway :

http://moddb.com/images/cache/mods/63/631/gallery/water_26621.jpg

Inversion of the gun. So you can see the some animations. It looks better like that.

http://www.reborn.communityteam.de/shotgun.rar (video)


Why does the shotgun have so much recoil? Last time I checked, the Spas 12 doesn't give that much recoil. Shocked
CNC REBORN: Spas12 updated. [message #157718] Tue, 31 May 2005 13:45 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Renardin6


Inversion of the gun..


I guess you meant "animation"..

Note the difference:
http://dictionary.reference.com/search?q=inversion
http://dictionary.reference.com/search?q=animation
CNC REBORN: Spas12 updated. [message #157728] Tue, 31 May 2005 14:22 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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No I mean inversion. The right side is now on left and the left is now on right. That allows you to see the animation of the gun. As the part animated was on left side before. (I hope you understand this time. Sorry but english isn't my first language. I try to do my best.)
CNC REBORN: Spas12 updated. [message #157729] Tue, 31 May 2005 14:25 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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It looked much better the correct way, flipping it is just rediculous.

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CNC REBORN: Spas12 updated. [message #157733] Tue, 31 May 2005 14:34 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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On that we are as ridiculous as many professional studios. We just joined the club.

http://www.halflife2.net/misc_images/cssource/css-ak47.jpg

Css is also a member of the club. And I really like to see those anims.
CNC REBORN: Spas12 updated. [message #157739] Tue, 31 May 2005 14:57 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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CSS has it because CS had it, and CS is and was a mod. And CS had it because the guy who made them was left handed or whatever rediculous reason it was.

There is no good reason to have it flipped.

Also, you [Reborn team] and some others pull the "that won't be that noticeable ingame" and the "you're going to be too busy playing the game to notice it" card a lot as excuses to not fix something, add more detail, etc.

So why flip them so you can see some simple animation when it won't be that noticeable ingame, and you're going to be too busy playing the game to notice it? Plus, unlike adding a small detail that's supposed to be there, flipping it doesn't make it more accurate to the game, or the real thing.

If you animated it so that a little monkey opened the door on the side of the gun, swung out, pulled the empty shell out, and hopped back in and closed the door, then it would be slightly more understandable, but it's just the cover going back and then forward, that's all. (You can see the shell eject when the gun is in the correct way.)


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Re: CNC REBORN: Spas12 updated. [message #158028 is a reply to message #157453] Thu, 02 June 2005 05:41 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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We can't please everyone. We will see what people prefer.
Re: CNC REBORN: Spas12 updated. [message #158029 is a reply to message #157739] Thu, 02 June 2005 05:48 Go to previous messageGo to next message
Mick is currently offline  Mick
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Sir Phoenixx wrote on Tue, 31 May 2005 17:57

Also, you [Reborn team] and some others pull the "that won't be that noticeable ingame" and the "you're going to be too busy playing the game to notice it" card a lot as excuses to not fix something, add more detail, etc.


I think it's also safe to say Renegade pulled that card a lot, cause nearly every unit model and skin was detestable at best.


http://i172.photobucket.com/albums/w40/Mick3D/Signature.gif
Re: CNC REBORN: Spas12 updated. [message #158032 is a reply to message #157453] Thu, 02 June 2005 05:54 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Nope.

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Re: CNC REBORN: Spas12 updated. [message #158061 is a reply to message #157453] Thu, 02 June 2005 08:20 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Renegade's texture quality far surpasses that of the shit I am making.

[Updated on: Thu, 02 June 2005 09:11] by Moderator

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Re: CNC REBORN: Spas12 updated. [message #158068 is a reply to message #157453] Thu, 02 June 2005 08:46 Go to previous messageGo to next message
PermaGrin
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It will be changed. The cartridge will be ejected from the right side.

[Updated on: Thu, 02 June 2005 08:46]

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Re: CNC REBORN: Spas12 updated. [message #158092 is a reply to message #158061] Thu, 02 June 2005 10:05 Go to previous messageGo to next message
Toolstyle is currently offline  Toolstyle
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Aircraftkiller wrote on Thu, 02 June 2005 11:20

Renegade's texture quality far surpasses that of the shit I am making.


Laughing


Aircraftkiller

That's irrelevant to this thread.

Common fallacies of logic and rhetoric:
Ad hominem - attacking the arguer and not the argument.
Re: CNC REBORN: Spas12 updated. [message #158100 is a reply to message #157453] Thu, 02 June 2005 11:02 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Renardin said he edited two of Aircraftkillers posts, so I'm guessing that's one of them.

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Re: CNC REBORN: Spas12 updated. [message #158105 is a reply to message #158029] Thu, 02 June 2005 11:15 Go to previous messageGo to next message
Renx is currently offline  Renx
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Volkov wrote on Thu, 02 June 2005 08:48

Sir Phoenixx wrote on Tue, 31 May 2005 17:57

Also, you [Reborn team] and some others pull the "that won't be that noticeable ingame" and the "you're going to be too busy playing the game to notice it" card a lot as excuses to not fix something, add more detail, etc.


I think it's also safe to say Renegade pulled that card a lot, cause nearly every unit model and skin was detestable at best.



You do realize you're talking about a 3+ year old game, right?


~Canucck

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...RG made me ugly
Re: CNC REBORN: Spas12 updated. [message #158108 is a reply to message #157453] Thu, 02 June 2005 11:23 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Oh, wait. I must have missread that, I thought he said "Renegade Alert pulled that card a lot...", and was therefore calling my unit models detestable.

In that case... Them being too lazy and/or not able to put more detail into the Renegade units is not a reason to do the same in a mod for the game.


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Re: CNC REBORN: Spas12 updated. [message #158125 is a reply to message #158108] Thu, 02 June 2005 13:37 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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Actually, we add more details.

The shotgun is an example.

[Updated on: Thu, 02 June 2005 13:38]

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Re: CNC REBORN: Spas12 updated. [message #158242 is a reply to message #158108] Thu, 02 June 2005 23:21 Go to previous messageGo to next message
Mick is currently offline  Mick
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Sir Phoenixx wrote on Thu, 02 June 2005 13:53

Oh, wait. I must have missread that, I thought he said "Renegade Alert pulled that card a lot...", and was therefore calling my unit models detestable.

In that case... Them being too lazy and/or not able to put more detail into the Renegade units is not a reason to do the same in a mod for the game.


I always thought the stuff in RenAlert was excellent, just because I think your Lead Producer is an idiot doesn't mean I dislike RenAlert, the models and skins.. sorry textures in RenAlert are great, shame Aircraftkiller stopped the production of RenAlert.


http://i172.photobucket.com/albums/w40/Mick3D/Signature.gif
Re: CNC REBORN: Spas12 updated. [message #158263 is a reply to message #157453] Fri, 03 June 2005 06:40 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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He didn't stop it, he just switched it............... twice

www.myspace.com/midas

[Updated on: Fri, 03 June 2005 06:41]

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Re: CNC REBORN: Spas12 updated. [message #158266 is a reply to message #157453] Fri, 03 June 2005 06:54 Go to previous message
idebo is currently offline  idebo
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He did stopped with Renalert. Wich is a shame, I really like to see the ultimate final Renalert for w3d. Oh well, to bad.
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