=bots= [message #155767] |
Sun, 22 May 2005 10:39 |
RMWHunter
Messages: 32 Registered: March 2005
Karma: 0
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i want to know how can you add bots to a mission maps, and also is thier a script to make them respawn plz tell me. ty
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=bots= [message #155773] |
Sun, 22 May 2005 11:28 |
__PISTOL_
Messages: 26 Registered: August 2004
Karma: 0
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You have to do this in level and no there is no script to make the bots respawn you just have to make spawners for them.
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Vehicle Bots [message #156095] |
Tue, 24 May 2005 02:53 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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How do you make vehicle bots (since there's no innate behaviour thing)?
What scripts are needed?
nopol10=Nopol=nopol(GSA)
[Updated on: Tue, 16 December 2008 19:01] Report message to a moderator
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=bots= [message #156107] |
Tue, 24 May 2005 05:53 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Use Neo_vehicle_Ai
Make sure to generate sectors to make it preform better. Alos put on the Disable transition script, that way you cant get in them.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Script Missing or something [message #156865] |
Fri, 27 May 2005 00:49 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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I can't seem to find the script anywhere... Which script Script.dll or Script2.dll or something is needed?
nopol10=Nopol=nopol(GSA)
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=bots= [message #157634] |
Tue, 31 May 2005 05:32 |
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i put the bots down but when i test the map the bots arent there.
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=bots= [message #157638] |
Tue, 31 May 2005 07:04 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Just follow this tutorial, cant go wrong if you do what it says:
http://renhelp.co.uk/?tut=40
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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=bots= [message #157667] |
Tue, 31 May 2005 09:15 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Easy, easy. Oh and for balcony shots put them right on the edge, or they will just shoot the railings etc.
First to make a bot that will woop your monkey ass, do the following things:
(All in Soldiers Settings Tab)
1. Sight Range = 400
This will let the bot see you from FAR FAR away
2. WeaponError = 0
Basically makes the bot never miss. Obviously if your running it will miss a shot or two.
3. WeaponRounds = -1
Unlimited Ammo for the Bot
4. Sight Arc = 360
Im pretty sure this is its point of view, put it to 360. Eyes in the back of his head man!
5. Listener Scale = 10
Bot will hear your footsteps!
6. TurnRate = 300
Spinning around at you like a ferris wheel.
7. InnateAgressiveness 10
Violence.
8. InnateTakeCoverProbability = 0
No sissyness, wont croutch etc.
9. Weapon TurnRate = 300
Got to get the weapon around as fast as he is turning.
Ok thats it, one of the toughest bots you will ever face! (If you give him a decent weapon)
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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=bots= [message #157696] |
Tue, 31 May 2005 11:55 |
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Cyber030
Messages: 51 Registered: May 2005
Karma: 0
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Who said a decent weapon was necessary? Lol, jk. I will try this. I am remodding my own version of C&C_Walls, But with Teleporters, Stealth Suits, not Zones, Teleporters, and New Characters (Well, there not so new that poeple have never seen them, they are just unusual). Best part is, GDI has a HUGE advantage. It's kinda like how C&C_Overlord was set only to GDI's advantage. There is no way possible for a any Non-flying vehicle to leave or enter the GDI Base. You need 2 Security Cards to enter the base on foot ( and a good weapon against the bots. Or, you need to be hella sneaky to get into a hidden teleporter on the map (Gaurded by tons of sharpshooting AI Bastard's.
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Re: =bots= [message #182451 is a reply to message #157696] |
Fri, 16 December 2005 23:07 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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Yeah. But you have to put them directly on the ground or they will float in the air...
nopol10=Nopol=nopol(GSA)
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Re: =bots= [message #182529 is a reply to message #155767] |
Sat, 17 December 2005 17:38 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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how do you make bots not run into walls?
nopol10=Nopol=nopol(GSA)
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Re: =bots= [message #182575 is a reply to message #155767] |
Sun, 18 December 2005 07:15 |
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Generate Sectors so theyknow were the walls are.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: =bots= [message #183067 is a reply to message #182503] |
Wed, 21 December 2005 19:06 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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how did you make the hummers do that?
mine just sit around shooting and will never move their butt. only my team's bot will follow me...
nopol10=Nopol=nopol(GSA)
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Re: =bots= [message #183068 is a reply to message #155767] |
Wed, 21 December 2005 19:08 |
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Apply the script hunt player? (Just guessin)
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: =bots= [message #183084 is a reply to message #183068] |
Wed, 21 December 2005 20:47 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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It doesn't work...Weird weird weird..
Now my own bots follow me and the enemy's tail behind doing nothing
nopol10=Nopol=nopol(GSA)
[Updated on: Wed, 21 December 2005 20:51] Report message to a moderator
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Re: =bots= [message #183215 is a reply to message #155767] |
Thu, 22 December 2005 20:10 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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Well that script also actually makes them attack both teams. But its good in that map I made because it is a co op. All bots are on the Mutant Team. At the very end there is a GDI and Nod pedastal so either one can plant the beacon. No need for those crazy high tech, everyone is on GDI mods.
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Re: =bots= [message #183602 is a reply to message #155767] |
Sat, 24 December 2005 19:49 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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They are poor scripts. Enemies repair enemies etc.
At one time i had an Advance Bot Tutorial, depicting EVERY kind of bot you can use and every style.
Vehicles that follow waypaths and shoot along the way, when they reach the end they continue on freelance. All sort's of craziness.
I had it all setup in one big battle scene. Bot would just storm out onto the battle feild in every kind of way. Took me days to make.
Anyway, i wouldnt bother with those scripts, they never preform how you need them.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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