Question [message #157342] |
Sun, 29 May 2005 14:30 |
blinky_182
Messages: 40 Registered: February 2004
Karma: 0
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Ok it takes 5 mines to kill a full health hottie/tech right? And its 6 to kill a 1000 credit character? Am I wrong about this? It's kinda dumb that didn't know this exactly for this long, but I wanted to be sure, I'v been mining with 6 per door.
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Re: Question [message #157345] |
Sun, 29 May 2005 14:56 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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blinky_182 | Ok it takes 5 mines to kill a full health hottie/tech right? And its 6 to kill a 1000 credit character? Am I wrong about this? It's kinda dumb that didn't know this exactly for this long, but I wanted to be sure, I'v been mining with 6 per door.
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Roughly correct, but there are ways to reduce the damage you take from proximity C4.
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Question [message #157347] |
Sun, 29 May 2005 14:57 |
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csskiller
Messages: 522 Registered: April 2004
Karma: 0
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Colonel |
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*looks at Aircraftkiller's post* pfft.
Anyways yeah that's correct 5 mines will kill virtually any non $1000 infantry. Granted that the mining pattern you used is effective.
When history witnesses a great change, Razgriz reveals itself,
First as a dark demon,
As a demon it uses its power to reign death upon the land;
and then it dies.
However, after a period of slumber, Razgriz returns.
This time as a great hero...
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Question [message #157360] |
Sun, 29 May 2005 16:29 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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The mining pattern isn't relevant as long as you space each mine out a little, without taking into account burn damage you sometimes receive. I frequently get past 6 mines as a hotwire or technician and am left with very low health, maybe 30 HP. I don't know, I just run into them and fall back to try and avoid damage. Tripping them from behind walls gives you hardly any damage, but they aren't always set close enough for you to do this.
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Question [message #157380] |
Sun, 29 May 2005 18:44 |
blinky_182
Messages: 40 Registered: February 2004
Karma: 0
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Recruit |
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I usually try to spread them out and to make sure they are as far back as possible, but it can get difficult as placing too far the enemy can get around 1 or 2 mines.
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Question [message #157439] |
Mon, 30 May 2005 05:20 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
Karma: 0
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Recruit |
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2 just inside the door, then 3 behind them. I usually find that works well enough because no noob with a 1000 character is going to risk blowing themself up, and anyone who will walk through usually has backup anyway..
No flashy signature..
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Question [message #157494] |
Mon, 30 May 2005 12:28 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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Remember, the old 3 SBH trick gets past 6 mines easily by the SBH taking turns to trip them. This gives each SBH minimal damage.
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Re: Question [message #197206 is a reply to message #157342] |
Thu, 20 April 2006 21:45 |
Blkfort
Messages: 26 Registered: April 2005
Karma: 0
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hmm u can minimise dmg, instead of standing near the mines, try to go near the wall, the mines would detonate inside, hurting u a little.
I only do that when obi is mined, but for agt... i would throw remote c4 inside... then i rush in... i would die of coz, but.. some how 90% of the time no1 would see my c4... and it can kill a bunch of ppl hiding inside... ^^ try it!
Owner of ForT's Elite Marathon Server
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