buildings inrepairable, friendly fire? [message #157006] |
Fri, 27 May 2005 18:13 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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ok, would any server owner (I mean major server owner, the owner of a 24-32 player) be willing to turn these settings on for a couple of days gaming? I think this would be really fun. we always play the same maps, with the same settings, over and over and over. unrepairable buildings would mean faster games and different gameplay (everyone defending or attacking, no screwing around). friendly fire, if not abused, makes people watch where they shoot in a crowded place. especially in buildings! how about it? In 2 years, I think I've played only a few games with indestroyable buildings. I really would like to see more of this, and less of the same gameplay in virtually every public server on WOL.
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buildings inrepairable, friendly fire? [message #157017] |
Fri, 27 May 2005 18:46 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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Not really. if everyone was defending, who would be attacking? It would probably be a rush to destroy their buildings faster...I think it would be really fun. if you lose a building, who cares, even standard soldiers and rocket soldiers are valuable here and you won't be sitting for ages till your last buildings are blown up.
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buildings inrepairable, friendly fire? [message #157020] |
Fri, 27 May 2005 18:47 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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I said "defend better", not "only defend". Of course a good defense is an even better offense, so you could always strive to get the other team's buildings first. I'm up for this idea -- maybe I could do it all day Saturday since the weekends are, for obvious reasons, busier days for Renegade.
I'm the bawss.
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buildings inrepairable, friendly fire? [message #157023] |
Fri, 27 May 2005 18:52 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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ahh but how many players were on your server? I think it used to be a 20 player or something. 16 a side and there will probably be people defending
ok, if you decide to run it i'll be there
Edit: yeah the FF was more a suggestion, its the buildings thing i'm more interested in
[Updated on: Fri, 27 May 2005 18:57] Report message to a moderator
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buildings inrepairable, friendly fire? [message #157025] |
Fri, 27 May 2005 18:54 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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Can we just try the buildings first and Friendly Fire still off? I am expecting a rush of n00bism when FF is on.
I'm the bawss.
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good idea [message #157027] |
Fri, 27 May 2005 19:02 |
renguard...NOD
Messages: 5 Registered: May 2005
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Recruit |
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I think that's a good idea but the host would need 2 put a small mine limit on the map if not i think people would definitly overload on the mines.
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buildings inrepairable, friendly fire? [message #157034] |
Fri, 27 May 2005 20:01 |
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csskiller
Messages: 522 Registered: April 2004
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Colonel |
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all that would do is make the teams play Destroy the enemy base before they destroy ours
When history witnesses a great change, Razgriz reveals itself,
First as a dark demon,
As a demon it uses its power to reign death upon the land;
and then it dies.
However, after a period of slumber, Razgriz returns.
This time as a great hero...
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Re: buildings inrepairable, friendly fire? [message #157044] |
Fri, 27 May 2005 21:25 |
Kanezor
Messages: 855 Registered: February 2005 Location: Sugar Land, TX, USA
Karma: 0
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Colonel |
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flyingfox | ok, would any server owner (I mean major server owner, the owner of a 24-32 player) be willing to turn these settings on for a couple of days gaming? I think this would be really fun. we always play the same maps, with the same settings, over and over and over. unrepairable buildings would mean faster games and different gameplay (everyone defending or attacking, no screwing around). friendly fire, if not abused, makes people watch where they shoot in a crowded place. especially in buildings! how about it? In 2 years, I think I've played only a few games with indestroyable buildings. I really would like to see more of this, and less of the same gameplay in virtually every public server on WOL.
| To answer your question (I don't think anyone has yet; they've only provided critisism): edit your svrcfg_cnc.ini. Look for the line "CanRepairBuildings=yes", change it to "CanRepairBuildings=no".
That should work for what you want.
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buildings inrepairable, friendly fire? [message #157102] |
Sat, 28 May 2005 07:21 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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Crimson | Can we just try the buildings first and Friendly Fire still off? I am expecting a rush of n00bism when FF is on.
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I seem to recall having quite a lot of fun when you had FF on one of the n00bstories servers.
HTMLGOD is still pissed at me.
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buildings inrepairable, friendly fire? [message #157112] |
Sat, 28 May 2005 08:36 |
Spoony_old
Messages: 1105 Registered: December 2004
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General (1 Star) |
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uurmek | Especially yesterday, I was on a server with a bunch of newbies (or well, at least names I didn't recognize) and I found myself as the only one mining, repairing, or playing defense in general.
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So?
I don't defend unless something weird happens
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buildings inrepairable, friendly fire? [message #157114] |
Sat, 28 May 2005 08:40 |
Kanezor
Messages: 855 Registered: February 2005 Location: Sugar Land, TX, USA
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Colonel |
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Not being able to repair buildings: free
Telling people to defend the base: free
Knowing that when they do, they will only be wasting time: free
Watching people say that they wouldn't defend even if it didnt waste time, meaning that they have no sense of teamplay: priceless
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more.. [message #157123] |
Sat, 28 May 2005 09:57 |
Gdiguy45
Messages: 9 Registered: May 2005
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Recruit |
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if you do that make shur the map cycle only has maps w/ base defenses
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buildings inrepairable, friendly fire? [message #157131] |
Sat, 28 May 2005 10:27 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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Kanezor | Not being able to repair buildings: free
Telling people to defend the base: free
Knowing that when they do, they will only be wasting time: free
Watching people say that they wouldn't defend even if it didnt waste time, meaning that they have no sense of teamplay: priceless
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Is that directed at me? I can't tell.
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