Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Killzones
Killzones [message #156395] Wed, 25 May 2005 13:11 Go to next message
PermaGrin
Messages: 285
Registered: June 2004
Location: Winter Park, Fl
Karma: 0
Recruit

Is it possible to attach a killzone to the front of an animated object? Say a car that is animated to drive arround a level and if you are unlucky enough to get in its way you will either die or lose your vehicle?

If so, how?
Killzones [message #156533] Wed, 25 May 2005 23:12 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
if its a vehicle why not just have it on a looping waypath...

That way you don't have to do any animation, and the death that would happen by you being hit is already set up...

Otherwise, I belive you can set a animation to kill on contact.


-->
Killzones [message #156537] Thu, 26 May 2005 00:09 Go to previous message
PermaGrin
Messages: 285
Registered: June 2004
Location: Winter Park, Fl
Karma: 0
Recruit

True. I am not any near this point anyway, just doing some research into ways this can be done. I will look into the way you mentioned.
Previous Topic: [nvm figgerd it out] SSAOW 1.34 Compile Errors [delete this]
Next Topic: CnC Reborn: GDI Barracks
Goto Forum:
  


Current Time: Tue Dec 24 09:42:44 MST 2024

Total time taken to generate the page: 0.00607 seconds