Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Killzones
Killzones [message #156533] Wed, 25 May 2005 23:12 Go to previous messageGo to previous message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma:
General (1 Star)
if its a vehicle why not just have it on a looping waypath...

That way you don't have to do any animation, and the death that would happen by you being hit is already set up...

Otherwise, I belive you can set a animation to kill on contact.


-->
 
Read Message
Read Message
Read Message
Previous Topic: [nvm figgerd it out] SSAOW 1.34 Compile Errors [delete this]
Next Topic: CnC Reborn: GDI Barracks
Goto Forum:
  


Current Time: Wed Dec 25 08:46:34 MST 2024

Total time taken to generate the page: 0.00586 seconds