Help With Commanche [message #155010] |
Tue, 17 May 2005 19:47 |
|
Cyber030
Messages: 51 Registered: May 2005
Karma: 0
|
Recruit |
|
|
The Nod Commanche in Commando Editor has the name Nod_Commanche. I have tried many, many times to make the commanche available ingame. I have succeded, but can't seem to Enable the transition for it. I have tried everything in my mind to make it work, but I can't. Can I get help on what to do?
|
|
|
Help With Commanche [message #155017] |
Tue, 17 May 2005 20:22 |
|
Obelisk
Messages: 99 Registered: July 2004
Karma: 0
|
Recruit |
|
|
Try going under the options for the orca and change the orca model to the commanche. I've done this with the a10 but i never tried it with the commanche.
|
|
|
Help With Commanche [message #155034] |
Tue, 17 May 2005 23:56 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
|
Colonel |
|
|
Changing the model won't work because the moving animation will get it stuck in the ground. The blades also look weird.
Beter known as "raapnaap".
www.apathbeyond.com
|
|
|
|
|
|
|
Help With Commanche [message #155287] |
Thu, 19 May 2005 11:35 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
|
Colonel |
|
|
The blades are still wierd with the apache settings. I don't know about removing the animation, i haven't tried that. It will probably look stupid if it's just floating in the air without moving.
Beter known as "raapnaap".
www.apathbeyond.com
|
|
|
|
|
|
|
|
|
|
|
|
|