Sppecial roles of GDI infantry:(For noobs) [message #155319] |
Thu, 19 May 2005 15:45 |
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gufu
Messages: 96 Registered: April 2005 Location: In the middle on obelisk-...
Karma: 0
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Recruit |
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Soldier-only usefull in groups
Shotgun Trooper-Remember when you fight againist hordes of enemy coming to your sniper? Now thoe guys are great backup!
Grenadier-sucks! Use him alike shootgn trooper!
Engineer-Great in rushes-but not much else!(WEll he too slow at repairing buidings!)
Officer-Can mow down infantry. Can be used for as anti-sniper
Rocket Soldier Officer-anti tank! WHAT ELSE?
Deadeye-weak sniper! Only good when-u got no cash(and enemy lots of infantry!)
Dr. Mobius-Shootgun Trooper exept-he best at anti-vehacle jobs
Havoc-Better than deadeye. Usefull both at camping and assualting.
Hotwire-Better version of engeener.Perfect at both rushes and building repair.
Gunner-Good anti-tank. Good VS infantry too!
Patch-Close range and support. And sniper protector!
Sydney-Anti-infantry
Sydney(ION CANNON)-killer! Best at anti-vehacle job!
I am a visceroid, Ph34r me!
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Re: Sppecial roles of GDI infantry:(For noobs) [message #155321] |
Thu, 19 May 2005 15:53 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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gufu | Soldier-only usefull in groups
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retard.
gufu | Shotgun Trooper-Remember when you fight againist hordes of enemy coming to your sniper? Now thoe guys are great backup!
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uhhhh ok
gufu | Grenadier-sucks! Use him alike shootgn trooper!
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retard.
gufu | Engineer-Great in rushes-but not much else!(WEll he too slow at repairing buidings!)
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retard.
gufu | Rocket Soldier Officer-anti tank! WHAT ELSE?
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uhhh... nothing really, including tanks
gufu | Deadeye-weak sniper! Only good when-u got no cash(and enemy lots of infantry!)
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only good if you can actually headshot someone :rolleyes:
gufu | Havoc-Better than deadeye. Usefull both at camping and assualting.
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useful if you're new to the game and need a handicap weapon.
assuming your opponent is AFK.
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Re: Sppecial roles of GDI infantry:(For noobs) [message #155354] |
Thu, 19 May 2005 19:58 |
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csskiller
Messages: 522 Registered: April 2004
Karma: 0
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Colonel |
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gufu | Soldier-only usefull in groups
Shotgun Trooper-Remember when you fight againist hordes of enemy coming to your sniper? Now thoe guys are great backup!
Grenadier-sucks! Use him alike shootgn trooper!
Engineer-Great in rushes-but not much else!(WEll he too slow at repairing buidings!)
Officer-Can mow down infantry. Can be used for as anti-sniper
Rocket Soldier Officer-anti tank! WHAT ELSE?
Deadeye-weak sniper! Only good when-u got no cash(and enemy lots of infantry!)
Dr. Mobius-Shootgun Trooper exept-he best at anti-vehacle jobs
Havoc-Better than deadeye. Usefull both at camping and assualting.
Hotwire-Better version of engeener.Perfect at both rushes and building repair.
Gunner-Good anti-tank. Good VS infantry too!
Patch-Close range and support. And sniper protector!
Sydney-Anti-infantry
Sydney(ION CANNON)-killer! Best at anti-vehacle job!
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Uh, no.
Deadeye > Havoc Shoots faster, shows more skill in user
Mobius: anti-infantry and anti tank (range sucks)
Hotwire is not exactly perfect for rushes as its does cost 350 and engineers have no cost so it is better for early rushes that usually decide the game.
Personal Ion Canon: dual job like Mobius anti-tank / anti infantry (user must wield skill for anti infantry)
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Sppecial roles of GDI infantry:(For noobs) [message #155376] |
Fri, 20 May 2005 03:54 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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Colonel |
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I think people should learn more how to get away from infantry and learn how to use tanks.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Sppecial roles of GDI infantry:(For noobs) [message #157141] |
Sat, 28 May 2005 11:03 |
mision08
Messages: 525 Registered: May 2005 Location: Cattle Drive, Dallas to F...
Karma: 0
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Colonel |
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The tech/hot is the backbone of any team. Having a choice, anyone would rather fight with a ramjet over a pistol. However, If you think that the best character in Renegade is any other than a tech/hot you have lost sight of the main objective. The tech/hot will preserve more buildings and vehicles than any other unit, and we all know who destroys more buildings. It is simple to me. What does it cost to take out my target? A tech only cost 350 credits and can be more stealthy then a sbh. I would much rather the enemy hear "weapons Factory is under attack" 1 second later "Weapons Factory destroyed" opposed to "nuclear strike beacon has been deployed" you have 45 second to kill the enemy, disarm his nuke and make you team 300 points. At least that is what I hear.
These are facts not opinions and are not subject to review.
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Sppecial roles of GDI infantry:(For noobs) [message #157168] |
Sat, 28 May 2005 13:39 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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In the battle side of things they're a joke, and that was the whole point. you think a hotwire is going to beat back some med tanks from overtaking your base? Maybe in bullet time...
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Sppecial roles of GDI infantry:(For noobs) [message #157175] |
Sat, 28 May 2005 14:41 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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flyingfox | In the battle side of things they're a joke, and that was the whole point. you think a hotwire is going to beat back some med tanks from overtaking your base? Maybe in bullet time...
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No, I don't think a hotwire would do much to stop a medium tank rush. It's such a rare thing for Nod to do.
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Sppecial roles of GDI infantry:(For noobs) [message #157228] |
Sat, 28 May 2005 17:45 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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OK.
A technician/hotwire is a very good anti-rush unit, simply because they can keep your base alive while your teammates stop the rush.
Alternatively, they can use their remotes to kill the rushing tanks. Not likely to work very well against meds or lights... but good against flamers and stanks.
Even better, just tech a friendly vehicle. A constantly teched artillery is brilliant at killing med tanks, assuming the artillery driver is skilled
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Sppecial roles of GDI infantry:(For noobs) [message #157293] |
Sun, 29 May 2005 06:00 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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The other thing about remoting enemy tanks rushing your base is, anyone in a stank who isn't a total retard will avoid engineers and hotwires at all costs because a remote will cripple a stank, especially if the AGT / other GDI units are firing on it. If I'm stank rushing and there's an engineer/hotwire in my path, assuming I can't get a quick headshot in I'm gonna have to take a second to manouevre out of his way to save myself getting remoted. That's a couple of valuable seconds for GDI to kill my stank with other stuff
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