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Damage aggregates on VEHICLES...Ack? [message #15399] |
Fri, 18 April 2003 12:26 |
Sparxxx
Messages: 31 Registered: March 2003
Karma: 0
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For this, you must add bones to the vehicle in gmax. Damage25 ,Damage50 and Damage75.
All objects linked to the bone for examble to Damage25 will show up, when the vehicle lost 25% of itīs health. so you can add ermitter or other thinks, thats will shown up.
But i didnīt testet it, itīs only the way westwood discribe
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Damage aggregates on VEHICLES...Ack? [message #15419] |
Fri, 18 April 2003 14:16 |
flashcar1
Messages: 37 Registered: March 2003 Location: in a house
Karma: 0
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Recruit |
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that would be cool, but only affect to the damages wud be really cool, my idea wud need to be in an expansion or a big patch, or maybe there is a script way past it, ok, here it goes....
if a tank was shot by summat with an explosion in the turret, it would move slower around or shoot less accurate..
if it was shot in the wheels steering wouldnt be right..
if it was shot in a fragile part (i.e: underneath, the fuel tank etc..) it would damage it more and cause fire from the bottom, there should also be exausts on the tanks, not hard to make.
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Damage aggregates on VEHICLES...Ack? [message #15427] |
Fri, 18 April 2003 14:36 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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It's a nice thought but it's beyond the renegade engine. Red Faction is the only game that i know of that uses real time geometry modification (GeoMod Technology). Would be good though, you shoot a tank and it puts a big dent in the side when it got hit. As for the other stuff i'm not sure if it's possible. I know you can play a sound though when a vehicle is at a certain health level using a script.
_Generl Havoc
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Scripts.dll Debugger, Map Scripter and Tutorial writer
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Aston University in Birmingham, UK
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