Custom Scripts [message #155009] |
Tue, 17 May 2005 19:42 |
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Cyber030
Messages: 51 Registered: May 2005
Karma: 0
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Recruit |
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Hi, I am having some trouble with my custom scripts and the New CP that came with BRenBot 1.41. My custom scripts allow different commands of my own. My problem is, on BRenBot 1.40 They worked fine. When I downloaded a new one, they quit working right. The wrok, but they do not restart the server at the start-up of the FDS. I have to use an objects.ddb game modifier as the other half of my commands. The problem is, they don't work, since the game doesn't do an auto-restart at start-up. Any ideas on what I could add to my scripts to make the auto restart work, and have my own commands in?
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Re: Custom Scripts [message #160292 is a reply to message #155009] |
Thu, 16 June 2005 11:21 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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BRenBot itself does not need the scripts.dll. It reads the gamelog.txt file, which is included in newer SSAOW versions for displaying real time stats.
I think the SSAOW version in 1.40 had no auto restart, but had the 0 bug. That is why we needed to re-add the auto start to things properly..
The current SSAOW version used objects.aow. My suggestion is to base your work on the current SSAOW version, and edit the source code of that, as well as the objects.aow
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Re: Custom Scripts [message #160399 is a reply to message #155009] |
Fri, 17 June 2005 01:03 |
Parad0x
Messages: 232 Registered: March 2005 Location: UK
Karma: 0
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rename it to objects.ddb edit it in level edit, then rename back to objects.aow
Forum E-Terrorist ~ Hijacking Threads Is What It's About!
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