Home » Renegade Discussions » Mod Forum » Damage aggregates on VEHICLES...Ack?
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Damage aggregates on VEHICLES...Ack? [message #15408] |
Fri, 18 April 2003 13:02   |
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StoneRook
Messages: 144 Registered: February 2003 Location: Milky Way - Orion Arm - S...
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that's right ^
just make the bones expose the aggies - and they play.... at the level so reached (in damage)
all though - i haven't played with vehicles (yet) -- Greg's document explains the damage bones as above.
I would hazard to guess it would work - i've made moving animation with aggies coming on and off at the stages of destructions --
You may of not seen it implemented alot - because it sucks up the FPS...
"None shall pass"
RenEvo -- see our forums ( www.renevo.com).
There are times when you must run - and times when you must fight - I choose - fight"
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Damage aggregates on VEHICLES...Ack? [message #15419] |
Fri, 18 April 2003 14:16   |
flashcar1
Messages: 37 Registered: March 2003 Location: in a house
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that would be cool, but only affect to the damages wud be really cool, my idea wud need to be in an expansion or a big patch, or maybe there is a script way past it, ok, here it goes....
if a tank was shot by summat with an explosion in the turret, it would move slower around or shoot less accurate..
if it was shot in the wheels steering wouldnt be right..
if it was shot in a fragile part (i.e: underneath, the fuel tank etc..) it would damage it more and cause fire from the bottom, there should also be exausts on the tanks, not hard to make.
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Damage aggregates on VEHICLES...Ack? [message #15425] |
Fri, 18 April 2003 14:32   |
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Do the damage bones only make certain objects appear? Or can it make visible objects invisible, and make other objects appear?
(So you can replace the body of the tank with a beaten up, on fire thing with smoke puffing out when it reaches a like 50% damage or whatever...)
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Damage aggregates on VEHICLES...Ack? [message #15427] |
Fri, 18 April 2003 14:36   |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
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General (1 Star) |
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It's a nice thought but it's beyond the renegade engine. Red Faction is the only game that i know of that uses real time geometry modification (GeoMod� Technology). Would be good though, you shoot a tank and it puts a big dent in the side when it got hit. As for the other stuff i'm not sure if it's possible. I know you can play a sound though when a vehicle is at a certain health level using a script.
_Generl Havoc
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