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CNC REBORN: Refinery [message #154144] |
Thu, 12 May 2005 11:54 |
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ok, sorry for the 'stfu'.
try to give a good comment then.
Show me what is a good interior for a tiberium refinery then?
We have nothing from westwood, so we can decide the stuff. It's a multiplayer mod, don't forget it. The interior of this ref need mct and pt. Some pipes and stuff will be added and that's all.
And why should we add so much stuff when most of the time you will search for a mct and be outside of the building... It's a god damn multiplayer mod. Not a single player campaign.
[Updated on: Thu, 12 May 2005 11:56] Report message to a moderator
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CNC REBORN: Refinery [message #154147] |
Thu, 12 May 2005 11:58 |
vloktboky
Messages: 290 Registered: February 2003 Location: Kentucky, USA
Karma: 0
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Recruit |
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- A dock where the tiberium is unloaded.
- A station where the tiberium is processed.
- Offices for the clerks and engineers who work in the refinery.
- Boiler rooms.
- Living conditions, such as bathrooms and kitchens.
- At the very least, some kind of floor to stop the contents that go up in that conveyor belt on the exterior from falling to the foundation of the tower.
Anything besides a circular hallway with an inclosed room. You have exterior pipes, towers, and even a silo. At least show me why those are there; they can't just be for decorations.
It would be nice to see these additions because it adds to the overall aesthetic appeal to the game. Set the atmosphere; get them in the game. When I see that kind of work, I get the impression that the dev team are too lazy to care about details. And that makes me wonder what else they might skip out on because it's "just a multiplayer game."
Sell me with your work, or else I won't bother giving your work the time.
[Updated on: Thu, 12 May 2005 12:01] Report message to a moderator
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CNC REBORN: Refinery [message #154148] |
Thu, 12 May 2005 12:00 |
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I can't see what you type but if you had spend more time on your mod and less time to make your 5000 and more posts of crap, maybe you could say something interesting.
But as a mate said :
Quote: | yeah well fortunately for me aircraftkiller doesn't know jack about game design. otherwise I'd pay attention to what he had to say
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CNC REBORN: Refinery [message #154149] |
Thu, 12 May 2005 12:07 |
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vloktboky | - A dock where the tiberium is unloaded.
- A station where the tiberium is processed.
(the big stuff on side, and a tube that will be added to link to the harvester, you will see it in the beta.)
- Offices for the clerks and engineers who work in the refinery.
(shall I add a TV room also? What about a swiming pool? The room you ask is on the center. Mct is the place to control the whole automated ref.)
- Boiler rooms.
(don't have to see it also. Can be a part of the stuff on the outside. the building is huge and automated. It means we don't need more than one guy to control all with a computer. Yeah it's 2030, welcome to the future.)
- Living conditions, such as bathrooms and kitchens.
( use less. Imagine it's underground then, we aren't playing 'the sims'... )
- At the very least, some kind of floor to stop the contents that go up in that conveyor belt on the exterior from falling to the foundation of the tower.
( ->see westwood renders and concepts )
Anything besides a circular hallway with an inclosed room. You have exterior pipes, towers, and even a silo. At least show me why those are there; they can't just be for decorations.
(-> We copy the tiberian sun concepts. Only westwood can answer this, do you know what is 'tiberian sun' ?)
It would be nice to see these additions because it adds to the overall aesthetic appeal to the game. Set the atmosphere; get them in the game. When I see that kind of work, I get the impression that the dev team are too lazy to care about details. And that makes me wonder what else they might skip out on because it's "just a multiplayer game."
Sell me with your work, or else I won't bother giving your work the time.
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Excuse me for that, but only the first comment is good. For the rest... It's really not needed. I won't ever take a shower in a multiplayer game. Even add one just to see it and then keep fighting on battleground. I mean, wtf?
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CNC REBORN: Refinery [message #154191] |
Thu, 12 May 2005 15:35 |
genetix
Messages: 392 Registered: July 2003 Location: Saskatchewan Canada
Karma: 0
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Commander |
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Why not listen to the people who count the most? The players and not just the modders.
I'm not a modder or a mapper I'm just a player. Thats who the mod is made for is it not? If this is going to be a Multiplayer Mod then I don't care if there's a bunch of pipes in the refinery. When I'm playing a game I don't sit in buildings and admire the pretty colours on the walls. I get out of the buildings as fast as I can to help my team.
I would consider it MUCH more important to see extra maps and extra detail in the characters and vehicles. Sure it would be nice to see extra eye candy pieces in the refinery interior but its not needed and it would be more appropriate to put that in with a patch.
Puzzle - Petals Around the Rose
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CNC REBORN: Refinery [message #154199] |
Thu, 12 May 2005 16:40 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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I dont understand most of the people who want showers and kitchens in a multiplayer online mod, but hey those comments are comming from people that probably have no idea what is worth adding or not.
I could easily see a few pipes here and there inside, but if there is a kitchen, showers, meeting rooms, offices, i just dont see a point in it at all.
Westwood has a good eye for things like this. You really think the game would be fully playable with all the single player buildings in a map? i think not. They made two of each building for a reason, and its obvious why they didnt add the overly detailed 8000 polygon buildings into multiplayer.
The entire base setup for single player is atleast over 40,000 polygons right there, and its just insane to have all that extra detail when the only thing you will do inside it is repair it or attack it.
And aircraftkiller really shouldnt talk when you can clearly see his buildings lack alot of detail also. Its not a competition till someone makes it one lol.
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CNC REBORN: Refinery [message #154201] |
Thu, 12 May 2005 16:55 |
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vloktboky | Skipping out on details that would embellish the player into the world is a mistake - one you will come to regret in the later.
Any by the way Renardin, I've probably spoken to more people who have helped shape the C&C Universe than you know exist.
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I replied honestly to your post. I don't want to be rude.
I am still the leader of this mod, I appreciate your suggestions but some of those are really not needed on the mod I am making with the deezer team.
Sorry if you are not happy with it, I won't change my mind about it. I can't say 'yes' to all suggestions simply because we want this mod released for this summer.
Regards anyway,
Renardin.
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CNC REBORN: Refinery [message #154204] |
Thu, 12 May 2005 17:17 |
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That's the funny point of the day:
Quote: |
Sloth says :
aircraftkiller IM me, hes an ass....
Ren says :
what did he said?
Ren says :
he wanted to recruit you?
Ren says :
He is really an ass.
Ren says :
lol
Ren says :
a jealous ass.
Sloth says :
yeah he treid to recruit me and basically bad mouthed you guys for like 30 min.
Ren says :
he is
Ren says :
he is really a fag
Ren says :
he hates reborn
Sloth says :
an ugly too lol
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Thank you for showing people you love our work. Busted... ha ha ha
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CNC REBORN: Refinery [message #154207] |
Thu, 12 May 2005 17:29 |
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Like I said, I prefer to listen to the comments of a guy like Eric Gooch than yours.
Anyway back to modding, I need to show you more
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CNC REBORN: Refinery [message #154209] |
Thu, 12 May 2005 17:38 |
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Hey kid, stay polite and chill a bit. You should grow a bit!
I don't ignore the comments. I read all those and see what's good or not.
I still decide after what we add with the team. It's not because I don't want to add showers and bathrooms or kicthen to the mod that I don't listen to people comments. Try to read the posts.
And being sarcastic like you did in your post : "2006..." is not a good comment. It's just some kid trying to change the subject with silly arguments.
KTHX.
[Updated on: Thu, 12 May 2005 17:43] Report message to a moderator
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CNC REBORN: Refinery [message #154211] |
Thu, 12 May 2005 17:44 |
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j_ball430 | You want to get your mod out by the summer? Which summer exactly? 2005? 2006? 2010? If you rush your work, it'll end up shitty.
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Tell me where I said I would rush... And what I read above is nothing but silly sarcastic post.
:rolleyes: Big time...
Honestly, post something again... It will be a pleasure to show how silly your arguments are. :twisted:
(and actually we had a nice suggestion on Reborn forum to improve the ref and we are working on it following the suggestion of the player who submitted it... OMG, it means we listen to a player...!!! Again it shows how you are wrong. Bleh )
[Updated on: Thu, 12 May 2005 17:48] Report message to a moderator
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CNC REBORN: Refinery [message #154213] |
Thu, 12 May 2005 17:51 |
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j_ball430 |
No shit what you read above is sarcastic. Did you have someone tell you that, or did you figure it out all by yourself?
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Keep on main subject. I figured it by myself...ha ha ha
I tough you would understand that (->sarcasm, ha!)
Well, we work fast enough for a release this summer. Don't know exactly when and of course it's not promised, shit can still happen. But we will try to make it ready this summer. We will do the best for it. If it's later, then it's because it will be needed.
Okay, enough with you. You keep trying to say silly stuff so "aurevoir monsieur j'ai le dernier mot".
[Updated on: Thu, 12 May 2005 18:14] Report message to a moderator
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