|
|
|
|
|
|
|
|
|
|
|
|
Dawn battle released... *updated with screen shots* [message #154092] |
Thu, 12 May 2005 03:19 |
idebo
Messages: 390 Registered: October 2004 Location: Netherlands
Karma: 0
|
Commander |
|
|
Naamloos | Patch? Lol.
It's not a TC mod.
I may fix the bugs and add new stuff in a later version though.
|
Well, I want to help you with the bugfixes etc.. Maybe even some "skins" too.
|
|
|
Dawn battle released... *updated with screen shots* [message #154103] |
Thu, 12 May 2005 06:01 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
|
Colonel |
|
|
Quote: | I want to help you with the bugfixes etc
|
Go ahead and post them here, that would help.
Quote: | Maybe even some "skins" too.
|
For that i would need a modeler. And that is something i can't get atm.
However if you wan't you could be able to help getting beter textures for the terrain.
Beter known as "raapnaap".
www.apathbeyond.com
|
|
|
Dawn battle released... *updated with screen shots* [message #154115] |
Thu, 12 May 2005 09:31 |
idebo
Messages: 390 Registered: October 2004 Location: Netherlands
Karma: 0
|
Commander |
|
|
Quote: | Maybe even some "skins" too.
|
For that i would need a modeler. And that is something i can't get atm.
However if you wan't you could be able to help getting beter textures for the terrain.[/quote]
Ok, well, I was thinking of "upgrading" the current textures like the Hummv and some of the Nod vechicles. I can do characters too. Remeber, not going to try hard but like you said, this mod is gameplay effective. You shouldn't make it like a whole new TC.
I have some idea's for the models though, you could ask the SS crew if you could use some of their models, like the SSM.
|
|
|
|
Dawn battle released... *updated with screen shots* [message #154124] |
Thu, 12 May 2005 10:24 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
|
Colonel |
|
|
I know the download speed is not great but i will be updating it a lot more often soon. So having to send it to someone everytime will only take longer.
Once i have a final version it would be ok though.
Quote: | I have some idea's for the models though, you could ask the SS crew if you could use some of their models, like the SSM.
|
I won't get them.
And if i did it would be cheap to use models from another mod.
And about the vehicle textures, i don't think they need to be edited. They look fine exept for some minor details. So adding new textures for all vehicles that only change a few things would be a waste of space and download times, ect...
Maybe i'll try and use some E3 models if i get them to work.
Oh and before i forget, i still haven't been able to test it online with more then 1 player yet so i will need some help there too.
Beter known as "raapnaap".
www.apathbeyond.com
|
|
|
|
|
|
Dawn battle released... *updated with screen shots* [message #154284] |
Fri, 13 May 2005 02:56 |
idebo
Messages: 390 Registered: October 2004 Location: Netherlands
Karma: 0
|
Commander |
|
|
Yes, especially that field map, nice layout.
Ok then, but I have some suggestions:
Remove the Nod APC.
Don't make commando's able to shoot aircraft.
Make the Engineers C4 a little bit more powerful.
Replace the commando models with the "original" Havoc model. (I could make a GDI and a Nod version.
Add walls to the bases.
Also, when I have time, I could do some minor texture edits on the vechicle's and characters. You can also use one of my reticles if you like.
|
|
|
Dawn battle released... *updated with screen shots* [message #154287] |
Fri, 13 May 2005 03:23 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
|
Colonel |
|
|
Quote: | Remove the Nod APC.
Don't make commando's able to shoot aircraft.
Make the Engineers C4 a little bit more powerful.
Replace the commando models with the "original" Havoc model. (I could make a GDI and a Nod version.
Add walls to the bases.
Also, when I have time, I could do some minor texture edits on the vechicle's and characters. You can also use one of my reticles if you like.
|
I will not remove the Nod APC because Nod had them in TD.
Aircraft are not added yet, however i did do some tests with the GDI orca on the field map and it still there in the extra's menu. And snipers will do minor damage to aircraft, it would make no sence if it didn't even get damaged 1 point from a bullet. Remember that commandos did do damage to vehicles in TD. They just couldn't hit aircraft, like most other units. The reason they will do now is an RTS to FPS balance thing.
I'll look into the engineers C4, 3 engineers should be able to take out 1 structure.
That model looks bad IMO but i can do it in a second.
I will be making real base layout's on maps that look a lot like in TD... And to understand what i mean beter take a look at renalert's maps.
Anyway, after thinking about re-texturing ("skinning") models i do think the chem warrior needs a new look... Not a big red head that no one ever misses.
Beter known as "raapnaap".
www.apathbeyond.com
|
|
|
|
Dawn battle released... *updated with screen shots* [message #154291] |
Fri, 13 May 2005 05:33 |
idebo
Messages: 390 Registered: October 2004 Location: Netherlands
Karma: 0
|
Commander |
|
|
Naamloos | I will not remove the Nod APC because Nod had them in TD.
Aircraft are not added yet, however i did do some tests with the GDI orca on the field map and it still there in the extra's menu. And snipers will do minor damage to aircraft, it would make no sence if it didn't even get damaged 1 point from a bullet. Remember that commandos did do damage to vehicles in TD. They just couldn't hit aircraft, like most other units. The reason they will do now is an RTS to FPS balance thing.
I'll look into the engineers C4, 3 engineers should be able to take out 1 structure.
That model looks bad IMO but i can do it in a second.
I will be making real base layout's on maps that look a lot like in TD... And to understand what i mean beter take a look at renalert's maps.
Anyway, after thinking about re-texturing ("skinning") models i do think the chem warrior needs a new look... Not a big red head that no one ever misses.
|
Oh lol, then I accedently used the Orca on that field map...
Yes, 3 engineers can take out a building, but I noticed that the first C4 an engineer uses, does less damage than the second one (don't know if that's a bug?). I think 2 engineers should be able to take out a structure.
The "Logan" model fits better than Havoc or the Black Hand Sniper.
I can edit the chem-warrior texture, but if you wan't it to have a different look, I think you should call in someone who could make a new model.
I will be doing to commando textures anyway for the public to download, there will be a Nod version and a GDI version. Note those are only edits of the current texture.
[Updated on: Fri, 13 May 2005 06:46] Report message to a moderator
|
|
|
Dawn battle released... *updated with screen shots* [message #154302] |
Fri, 13 May 2005 06:45 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
|
Colonel |
|
|
Quote: | Nod didn't have APC's.
|
Nod had an APC in single player missions, and since TD only had single player...
I never had the chance to play TD online, so if you are saying Nod doesn't have APC's there then i could always remove it.
Quote: | I noticed that the first C4 an engineer uses, does less damage than the second one (don't know if that's a bug?).
|
It does? :huh:
Quote: | The "Logan" model fits better than Havoc or the Black Hand Sniper.
|
I don't think so. That model looks ugly.
Quote: | I can edit the chem-warrior texture, but if you wan't it to have a different look, I think you should call in someone who could make a new model.
|
A texture can change the looks of something just as good as a model can...
Beter known as "raapnaap".
www.apathbeyond.com
|
|
|