CNC REBORN: Deploy script (perfect+proof on video) [message #153218] |
Fri, 06 May 2005 16:28 |
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Thanks to E!
The deploy script is perfect.
This shows the juggernaut in-game.
No more exit of vehicle, you deploy by pressing Q.
The animations were done by E! for the test, Permagrin will make better ones. He already did but we need to change some stuff to use this script.
The juggy uses mammoth setting for the shooting, it will be changed of course. The recoil will be also turned to 0, but as said this was only a test of the script. The size of the juggy isn't the good one. It will be bigger.
Here is the video :
http://www.cncreborn.iconique.net/team/renardin/juggtest.zip
You can also see some pics on our moddb gallery ( http://mods.moddb.com/gallery/631/ ). And some nice new renders of Umagon and her rifle and the attack cycle.
That's all folks!
(hey almost forgot to say it : walkers doesn't walk when not moving. see that aswell on the video)
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CNC REBORN: Deploy script (perfect+proof on video) [message #153305] |
Sat, 07 May 2005 06:40 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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That's really slick.
Have an ETA for the mod release, or is that a bit too much of a loaded question?
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
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An objective look at media partisanship
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CNC REBORN: Deploy script (perfect+proof on video) [message #153323] |
Sat, 07 May 2005 09:59 |
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glyde51
Messages: 1827 Registered: August 2004 Location: Winnipeg
Karma: 0
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General (1 Star) |
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Renardin, I think that we must all agree, the textures may not be the best () but the work and effort going into Reborn is simply amazing.
I remember using the first, old copy of Reborn. I loved the units of the game, the buildings, and the concept. Found a bug here or there, but hey, it was great.
Reborn is starting to look like the star player of mods on Renegade (besides SWMOD which I am waiting for...) because it's team is dedicated. The models are great, the game is getting advanced, and, just maybe, the gameplay can surpass what anyone has expected.
Nice work.
No. Seriously. No.
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CNC REBORN: Deploy script (perfect+proof on video) [message #153344] |
Sat, 07 May 2005 13:39 |
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bandie63 | one thing... I have my keyboard remapped, so Q is team chat... will this make a difference? If so, where can I remap the deploy key?
But great work on the video!
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It uses a new file named key.cfg
There you can setup the keyboard at your own style.
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CNC REBORN: Deploy script (perfect+proof on video) [message #153393] |
Sat, 07 May 2005 19:25 |
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that's fuckin' cool.
about the jugg though, you should match the leg animation when it's walking with the speed, so it doesn't look like an animation sliding over ice (i.e., so the planted foot doesn't slide across the ground even when the other leg is lifting up to walk.). Hopefully that made sense, cuz it didn't to me.
anyway, nice work.
"God isn't on our side either, cuz he hates idiots also."
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CNC REBORN: Deploy script (perfect+proof on video) [message #153434] |
Sun, 08 May 2005 03:42 |
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Dishman | that's fuckin' cool.
about the jugg though, you should match the leg animation when it's walking with the speed, so it doesn't look like an animation sliding over ice (i.e., so the planted foot doesn't slide across the ground even when the other leg is lifting up to walk.). Hopefully that made sense, cuz it didn't to me.
anyway, nice work.
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Was a quick test as said, it uses mammoth settings (the one of renegade)
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