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Home » Technical Support » Renegade Client » Smoke textures are going mad.....WTF???
Smoke textures are going mad.....WTF??? [message #152048] Thu, 28 April 2005 20:42 Go to previous message
EA-DamageEverything
Messages: 423
Registered: January 2005
Location: Germany
Karma:
Commander
OK, guys and girls, I have upgraded my PC. Firstly, read the difference between old and current configuration please (I´m NOT an Overclocker)=

OLD= Razz
Athlon XP2200+ @1,8Ghz Thoroughbred (FSB266)
1GB Kingston RAM (DDR266 & DDR400)
Elitegroup K7S5A pro Mainboard with SiS735 Chipset (FSB266)
GeForce FX5700 (ASUS V9570) with 256MB
Forceware 66.93

CURRENT System= Wink
Athlon XP3200+ @2,2Ghz Barton (FSB400)
1GB Corsair RAM (DDR400 Dual Channel Kit)
MSI K7N2 delta ILSR Mainboard with Nvidia Nforce2 Ultra400 Chipset (FSB400 Dual Channel)
GeForce 6600GT (XFX PVT43AND) with 128MB
Forceware 71.89 and Nforce 5.10 drivers

The upgrade inceased my System performance, especially loading a map in Renegade takes only 3-4 seconds now. Very Happy THX to the Dual-Channel feature. But I have a problem now with the smoke textures. You all know the FDS (SSAOW) feature

EnableVehicleDamageAnimation=1

When a damaged vehicle is driving away, it has a bit of smoke clouds which signs you, its nearly wrecked by now. If a vehicle is blown up, you can see the black smoke after the orange flame of explosion. The same thing after blowing C4... So here is my problem: This smoke isn´t round anymore, it is like squares flying around! But take a look at the 2 pictures to see it exactly=

First one: It was City_flying, I was killed by a stank http://img244.echo.cx/img244/2028/killedbytank1cw.jpg

Second one: The same map, but NOD attacked our base (I was at PP) -look at the APC! http://img244.echo.cx/img244/4647/damagedapc2wc.jpg

Funny -isn´t it? I dont think. Mad How can I correct this? Should I set "AGP Fastwrite" off? My performance settings in the graphic driver are default, I tried "High Quality" (default is "Quality"), but there was no difference. My Renegade is running on 1024x768, 32bit Colordepth and all Details on. This problem occured since I installed the newest Forceware (71.89). All Direct3D features are enabled @Dxdiag and there are no problems. I really don´t know if downgrading to Forceware 66.93 would solve the problem. I even don´t know if it´s a soft- or hardware problem.

In comparison to this game, NFSU2 is running fine. No problems with smoke when I´m doing a burnout for example. So please don´t let me stay alone out there, post your Ideas here!
 
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