Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Model Replacement
Model Replacement [message #15121] Thu, 17 April 2003 09:16 Go to next message
Dunt is currently offline  Dunt
Messages: 27
Registered: February 2003
Karma: 0
Recruit
What needs to be done to successfully replace an original model with a custom one but still have online gaming work ??

I've currently using the downloaded colt model to replace pistol and my game still works fine. Change the hummer model
with a custom one I made however and I can no-longer play online.

Can anyone help me here ??

!! PLS !!

THX in advance.

**edit**
(just an eg.) change the gun ontop to something different but the same dimensions

[Updated on: Thu, 17 April 2003 10:25]

Report message to a moderator

Model Replacement [message #15127] Thu, 17 April 2003 10:17 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
Yeah its a feature to stop people cheating (armour.ini) and also to stop major synchronisation errors occuring. Just think if you replaced a hum-vee with a mammoth tanks and then rushed the enemy. It would cause collision errors and the server wouldn't be able to track your position, ulimatly leading to a crash or something to that effect. However some things can be replaced and still be able to use the game online. I'm not sure if this applies to weapons though, the only thing I have tried to replace was tracer_red.w3d, which is the bullet from the automatic rifle on nod. Taking a guess I would say that you may be able to replace 1st person gun models, projectiles, superweapon animations and any emitters. Thats just a guess, someone may know what you can actually replace.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Model Replacement [message #15155] Thu, 17 April 2003 12:32 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

doesn't it let you keep your new units/settings if you host the game?

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Model Replacement [message #15157] Thu, 17 April 2003 12:42 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
Location: UK
Karma: 0
Colonel
I think so. i once joined a laddered sniper game 1v1 and the host had one of those drop a load of crap at the air stip mods, so i left before a single shot was fired Very Happy

Or is that something different? maybe the same princeples apply?


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
Model Replacement [message #15159] Thu, 17 April 2003 12:54 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
Thats just a text cinematic, the c130 drop file. Just a simple text files tata will affect everyone who playes on a server.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Model Replacement [message #15160] Thu, 17 April 2003 12:55 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
Messages: 277
Registered: April 2003
Karma: 0
Recruit

Sir Phoenixx

doesn't it let you keep your new units/settings if you host the game?


Yes if you set it up right. However it gives everyone else the zero bug.

Emitters can be replaced.

The airdrop thing is somewhat differant. One of the mods you can make is what they call a C130 script/c130 script edit. There's text cinematic scripts that you can extract and edit with notepad. It's similar to making your own custom scripts but a little more limited.
Re: Model Replacement [message #15172] Thu, 17 April 2003 13:43 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
Messages: 976
Registered: February 2003
Karma: 0
Colonel
Dunt

What needs to be done to successfully replace an original model with a custom one but still have online gaming work ??

I've currently using the downloaded colt model to replace pistol and my game still works fine. Change the hummer model
with a custom one I made however and I can no-longer play online.

Can anyone help me here ??

!! PLS !!

THX in advance.

**edit**
(just an eg.) change the gun ontop to something different but the same dimensions


Thanks for using my Colt model Very Happy From what I know its that only weapon models can be replaced on accoutn of theirs size doesnt affect game play. But vehicles do.


http://www.n00bstories.com/image.fetch.php?id=1129285834
Model Replacement [message #15319] Fri, 18 April 2003 06:16 Go to previous message
Dunt is currently offline  Dunt
Messages: 27
Registered: February 2003
Karma: 0
Recruit
k, thx for ur help guys. guess i'm stuck changing weapon models only Sad
Previous Topic: New gametype, opinions?
Next Topic: lights on vehicle (conquest winter)
Goto Forum:
  


Current Time: Mon Nov 04 18:58:55 MST 2024

Total time taken to generate the page: 0.00748 seconds