SSCP1's unbalance to C&C_Field.mix [message #150342] |
Tue, 19 April 2005 01:18 |
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pyroacidk
Messages: 72 Registered: October 2003 Location: Australia
Karma: 0
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Recruit |
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Hi guyz,
I would like people to vote for the removal of the unbalance in Field.
The unbalance is that on field since sscp1, you cannot nuke the Nod Tiberium Refinery. But yet Nod can still nuke the Gdi Tiberium Refinery & Infantry Barracks.
Also i would like to request that BHS fixes the wall jump on fields. If you dont know what this is, its a bug where if u run into the corner of the wall stopping you getting to the rear entrance of the Gdi Tiberium Refinery, and get a player to run behind you into you, you can jump the wall.
Wall fixes were done to Mesa which once again stopped a tatic used to many players.
Vote Yes: For BHS to remove the fixes, so that you can nuke the Nod Tiberium Refinery, or balance it, so that you cannot nuke both the Infantry Barracks & Gdi Tiberium Refinery.
PyRoAcIdK
Note: Aircraftkiller, Thanks for the spelling fixes.
[Updated on: Tue, 19 April 2005 02:33] Report message to a moderator
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SSCP1's unbalance to C&C_Field.mix [message #150346] |
Tue, 19 April 2005 02:37 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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There are no balance changes being done Renegade in any core patches.
Walljumping on Mesa is a bug fix, since it was never intended to work in the first place.
I am not aware that you cannot nuke the nod refinary..
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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SSCP1's unbalance to C&C_Field.mix [message #150348] |
Tue, 19 April 2005 02:43 |
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pyroacidk
Messages: 72 Registered: October 2003 Location: Australia
Karma: 0
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Without SSCP1, you wait at the rock and then run croutch and just run behind the next rock and wait for the Oblisks charge to go down (10secs) then run into the little spot and beacon,
With SSCP1, the Oblisk hits you when you move from the first rock, so you have done something.
Owner of PyRoSeRv - http://www.pyroserv.us
Owner of a0000002n: PyRoSeRv [Crazy-CTF]
Partner of non00bs - http://non00bs.net/
Offical Beta-Tester of NightRegulator - http://www.aohost.co.uk/
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SSCP1's unbalance to C&C_Field.mix [message #150350] |
Tue, 19 April 2005 03:32 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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There are no changes to Field other than the b2b fix..
Quote: |
danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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SSCP1's unbalance to C&C_Field.mix [message #150433] |
Tue, 19 April 2005 13:13 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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I actually allow 'buddy wall jumping' on my server because I feel that in real life, someone could give you a 'leg up' over the wall. Yes, I know Renegade isn't real life, and I don't allow this "tactic" to be used to get you up where the enemy must also "buddy jump" like into places on buildings that you aren't meant to go.
I'm the bawss.
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SSCP1's unbalance to C&C_Field.mix [message #150460] |
Tue, 19 April 2005 16:18 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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My opinion: If not everyone can do it, it shouldn't be allowed. Nod is covered by the Refinery, so they don't get hit. That buys them just enough time do wall jump. GDI can't do the same, so I don't think it should be allowed.
Can anything be done about Ob walking? It's possible to get to any Nod building this way. It s probably easiest to get to the Obelisk this way, but it is possible to get to the other buildings too even though those might be a little more tricky. Again, both teams can't do this.
For the Ob walking, is it possible to get the Obelisk to aim for the torso or the middle of a vehicle as opposed to the head or front? I think this would eliminate it.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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SSCP1's unbalance to C&C_Field.mix [message #150471] |
Tue, 19 April 2005 17:45 |
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pyroacidk
Messages: 72 Registered: October 2003 Location: Australia
Karma: 0
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so crimson you are saying that a person can help someone over a wall, but yet by "fixing" mesa, you are saying that people cant drive over ramps???
ABIT CONTRADICTIVE I THINK......
and yes the wall jump for into Gdi's base, is an unfair advantage. There is blocks there to stop it, but as said by someone else, they are too small.
PyRoAcIdK
p.s no i dont listen to the ob charge, i wait 10-13 secs, and i go by the renegade game clock, not by my watch...
Owner of PyRoSeRv - http://www.pyroserv.us
Owner of a0000002n: PyRoSeRv [Crazy-CTF]
Partner of non00bs - http://non00bs.net/
Offical Beta-Tester of NightRegulator - http://www.aohost.co.uk/
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SSCP1's unbalance to C&C_Field.mix [message #150500] |
Tue, 19 April 2005 22:15 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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How is that contradictive? If you and I came upon a 6 foot high wall, I could give you a leg up over it. Neither of us, however, would have any luck driving our cars on two wheels over a wall.
I'm the bawss.
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SSCP1's unbalance to C&C_Field.mix [message #150502] |
Tue, 19 April 2005 22:28 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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You might be able to pull it off with a buggy on Mesa in real life.
Even if it is a bug and shouldn't be there, I would keep it there simply because it makes the game more interesting.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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SSCP1's unbalance to C&C_Field.mix [message #150507] |
Wed, 20 April 2005 00:02 |
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pyroacidk
Messages: 72 Registered: October 2003 Location: Australia
Karma: 0
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Yes, you can boost someone over a wall, but on mesa, it is a ramp, its not a wall, if it was a wall, the buggy or humvee wouldnt go over it!
and believe me ive seen what some cars can jump, i go to alot of car events as my dad is a macanic, they have cars that could jump that wall with there hydrolics alone, but back to the thread....
fixing certain bugs and not fixings others isnt that abit unfair. removing the ramp jump on mesa, has removed nod's best tactic on that map. Gdi can still get the Air with a humvee......
Quote: | Mac: There are no changes to Field other than the b2b fix..
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That statement isnt true, you also fixed bugs on the map, including speeding the map loading time up, and fixing the HON (Fall through floor on spawn).
Owner of PyRoSeRv - http://www.pyroserv.us
Owner of a0000002n: PyRoSeRv [Crazy-CTF]
Partner of non00bs - http://non00bs.net/
Offical Beta-Tester of NightRegulator - http://www.aohost.co.uk/
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SSCP1's unbalance to C&C_Field.mix [message #150508] |
Wed, 20 April 2005 00:31 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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There is no Field Spawn fix included, and speedup was added to all Westwood maps, I do not count it as an individual bugfix.
Quote: |
danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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SSCP1's unbalance to C&C_Field.mix [message #150510] |
Wed, 20 April 2005 01:02 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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Yes, you can jump a wall with a car on a ramp, but the ramp has to be wide enough for your ENTIRE CAR... you can't jump a ramp on just the wheels on one side!
I'm the bawss.
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SSCP1's unbalance to C&C_Field.mix [message #150516] |
Wed, 20 April 2005 02:52 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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pyroacidk | fixing certain bugs and not fixings others isnt that abit unfair. removing the ramp jump on mesa, has removed nod's best tactic on that map.
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Best tactic?
Can you send me your version of Mesa? It sounds so radically different to the file I have that I'd like to give it a try.
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SSCP1's unbalance to C&C_Field.mix [message #150541] |
Wed, 20 April 2005 09:03 |
Kanezor
Messages: 855 Registered: February 2005 Location: Sugar Land, TX, USA
Karma: 0
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Colonel |
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Yeah... in the case of Mesa, it'd get the car onto its two left wheels... which would then crash right into the WALL. As for your statement of pyroacidk | they have cars that could jump that wall with there hydrolics alone
| -- those cars aren't military-type cars. Military-type cars wouldn't have that kind of hydrolics.
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SSCP1's unbalance to C&C_Field.mix [message #150599] |
Wed, 20 April 2005 15:29 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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In real life putting a ramp under just the wheels on one side would mean the car would crash into the wall. If there were no wall, the car would flip. Don't tell me you can't figure out basic physics? Or are you just posting this intellectually-devoid argument in a futile attempt to preserve your favorite tactic?
I'm the bawss.
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SSCP1's unbalance to C&C_Field.mix [message #150760] |
Thu, 21 April 2005 15:07 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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To prove... what point? To prove it's your favourite tactic? I'm not really seeing how a fraps would prove that.
Maybe a home video of you sitting at your computer doing that tactic and the camera showing you clearly enjoying yourself?
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SSCP1's unbalance to C&C_Field.mix [message #150763] |
Thu, 21 April 2005 15:27 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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Colonel |
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Nod's wall jump to the GDI's Refinery is GDI's man rush to the Nod Refinery.
You can still ion the refinery from the rock and/or next to the ref, and you can ion the Airstrip with 2 ions. You can harvy walk to get to 2 different buildings on both sides. For Nod you can nuke ref and barr. Sounds pretty even on this part. And besides... Taking out the ability to wall jump only weakens Nod on field... and I don't think Nod needs to be weakened anymore than it already is.
As for the buggy walljump on Mesa. I only have a few words for that - Learn to use a TANK...
and even if the spawn points for field had anything to do with it, what does that prove of anything? That they are running a conspiracy to which to trick people into believing that you can't ion the Nod Refinery anymore?
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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