Home » Renegade Discussions » Tactics and Strategies » Noobs on Field
Noobs on Field [message #149521] |
Wed, 13 April 2005 19:37 |
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splnwezel
Messages: 46 Registered: October 2004 Location: Saskatoon, Saskatchewan
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OK, I was playing on a public server last night, i think it was st0rmgaming AOW. It was just a study break with my roommate, who is kind of a noob at the game, but nonetheless is trying to improve. Anyways, the map was Field, we were Nod. We took control of Field, and were bombarding their WF. Some idiot then started freaking out because my roommate was in a stank and not really accomplishing anything. Anyways, I pressed on with my light tank and we ended up destroying the WF, all the while this "jez" guy is trying to get us to stop. Afterwards, he proclaims that me and jrbigwill are noobs, and then PMs me that we are going to lose and it was my fault for destroying the WF. Anyways, one flame rush later, and base destruction ensued. The "jez" character left as soon as the game was over.
Anyways, my question is: is there ever a legitimate reason to let your WF get destroyed? IMO, as soon as that is gone, it's pretty much game over. Yet I still get noobs telling me not to destroy the WF on Nod, or else when I am on GDI, I hear "Just let the WF die". I have never seen this work.
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Noobs on Field [message #149558] |
Thu, 14 April 2005 04:38 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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In a public server letting the WF die would work as public morons can't realize that it's nearly impossible to beat a team that camps as such. The best thing to do is everyone stick to tunnels with low leveled characters (officer or even base infantry) and just stop them from pointwhoring (if that needs an arty campin ga tunnel then so be it). But as i said in public servers you'll always get the few who do one-man tank rushes and you lose points
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Noobs on Field [message #149650] |
Thu, 14 April 2005 18:15 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
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Spoony | Letting the WF die is a tactic used by inferior players to try to get wins they don't deserve
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Noobs on Field [message #149683] |
Fri, 15 April 2005 03:53 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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It really depends on the number of players, and even then it might not - mostly GDI will lose by BD if they don't know how to defend against flame tnak rushes, if you get gunners (which I think are about just as good as pics + more range you can kill at least 1 or 2 on the way. Just that in most cases GDI doesn't go out into the field to stop them. If it was a 7v7 and you had no vehicles probably the best strategy would be 6 gunners and one hotwire with remotes out at the entrance. the remotes would kill at least one flame tank, hopefully the gunners will be able to kill at least 1-2 flame tanks before they reach the base entrance and then you have already 4-5 then if the tanks rush then and all the gunners go for one flame tank each they'll be able to stop it. Then again there is always ways because if you had an apc with a sniper and a tech and some nukes then it could be possible but it's very risky. It'd be a lot more easier probably to just stay in the tunnels with officers and not let them get any points than risk giving them so much points. Oh and if it was any larger than 7v7 then i think it'd probably just be easier for GDI as 7 is the max for vehicles and so any more than 7 and GDI would either hvae more hotwires or more gunners
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Noobs on Field [message #150130] |
Mon, 18 April 2005 04:38 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
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General (1 Star) |
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It's all about how organized a team is. If GDI is more organized than Nod, then GDI will probably win. Usually I try to put killing it off until Nod has a couple thousand point lead. Either way, those pics and mobius' don't stand a chance against my sniper
Homey
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Re: Noobs on Field [message #190688 is a reply to message #149523] |
Tue, 21 February 2006 10:11 |
MrWiggles
Messages: 231 Registered: October 2005 Location: CANADADA
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matty3k10 wrote on Wed, 13 April 2005 22:56 | Once the Weapons Factory is dead people then start to get pics and mobius and any tank that goes in to there base is as a good as dead even if you have a big rush but then again must people are n00bs and get snipers and try to snipe the flamers to death...So it can be a good or bad thing. On field though I would say its a good plan cuz you could always beacon rush the bar and ref to kill off the advanced infantry.
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odd, that same tactic didnt work for you guys in the xpz vs all game a couple days ago, and you retards still had a WF :/
im best rene
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