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mission maps [message #148645] Sat, 09 April 2005 12:02 Go to next message
obelisk70 is currently offline  obelisk70
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When you edit an existing map like m03 to play online is it possible to add presets and have them work? I tried it but i could'nt get it to work
mission maps [message #148661] Sat, 09 April 2005 12:43 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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if ur leaving it as a .mix map u dnt add the presets, you temp them Wink

http://steamsignature.com/card/1/76561197975867233.png
mission maps [message #148883] Sun, 10 April 2005 17:40 Go to previous messageGo to next message
obelisk70 is currently offline  obelisk70
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How can i change the presets and have them work online
mission maps [message #148887] Sun, 10 April 2005 17:49 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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the same way you cheet, sept your hosting the game, this can cause all the other players to have the 0 bug, and I don't recommend it.

-->
Re: mission maps [message #148920] Sun, 10 April 2005 21:05 Go to previous messageGo to next message
ghostSWT
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obelisk70

When you edit an existing map like m03 to play online is it possible to add presets and have them work?


when you say presets what exactly do you mean? as in bots and pt's and vehicle/weapon spawns? then yes, you can. plz explain what presets you are talking about, not everything is controlled server side.

As for the 0 bug, get SSAOW scripts and that will take care of the server side cause for the 0 bug.
mission maps [message #148970] Mon, 11 April 2005 06:06 Go to previous messageGo to next message
obelisk70 is currently offline  obelisk70
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ya i mean just objects like the pts, weapons, vehicles anything under objects. I know there is a way to add spawners and change the presets i just not to sure how.
mission maps [message #149319] Tue, 12 April 2005 15:38 Go to previous messageGo to next message
obelisk70 is currently offline  obelisk70
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I must have done something rong
mission maps [message #149406] Wed, 13 April 2005 06:09 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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You can do it without a server side and still add stuff, but its much suckier that way. The computer controlled stuff doesnt seem to work when you do it the way im thinking of :/.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
mission maps [message #149416] Wed, 13 April 2005 07:34 Go to previous messageGo to next message
Cat998
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Join [U-E-S] Sniperzone on WOL Europe, we added some nice
objects on field and islands serverside Razz


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
mission maps [message #149473] Wed, 13 April 2005 14:49 Go to previous messageGo to next message
xptek is currently offline  xptek
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I seriously hope you're not adding these via leveledit.

cause = time
mission maps [message #149476] Wed, 13 April 2005 15:06 Go to previous messageGo to next message
obelisk70 is currently offline  obelisk70
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Well i was trying to add them using leveledit but it didi'nt work thats why i am wondering how. I am using it on serverside. Is there a tutorial for this or something.
mission maps [message #149564] Thu, 14 April 2005 06:33 Go to previous messageGo to next message
Cat998
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xptek

I seriously hope you're not adding these via leveledit.


Could you explain why ?


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
mission maps [message #149578] Thu, 14 April 2005 11:36 Go to previous messageGo to next message
ghostSWT
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you can add almost any object to any map with a moded scripts.dll and some pbjects to maps with lvl edit
mission maps [message #149587] Thu, 14 April 2005 13:11 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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xptek

I seriously hope you're not adding these via leveledit.


You can do that, you just can't temp or add or mod any presets. That's the way im thinking of. Well... you probably could, but you would probably have to use and objects.ddb along with it.


http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
mission maps [message #149593] Thu, 14 April 2005 13:43 Go to previous messageGo to next message
Cat998
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I added some objects via lsd and ldd files.

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
mission maps [message #149968] Sun, 17 April 2005 13:05 Go to previous messageGo to next message
xptek is currently offline  xptek
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Horrible idea. Smile

Just take awhile to do it all with scripts.dll. It'll help you in the long run.


cause = time
mission maps [message #149971] Sun, 17 April 2005 13:18 Go to previous messageGo to next message
Cat998
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How do you turn objects in scripts.dll ?

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
mission maps [message #150015] Sun, 17 April 2005 16:38 Go to previous message
xptek is currently offline  xptek
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set_facing

cause = time
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