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Flame emitters travelling through walls [message #147871] Mon, 04 April 2005 17:26 Go to next message
flyingfox is currently offline  flyingfox
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General (1 Star)
Any chance of a fix?
Flame emitters travelling through walls [message #147960] Tue, 05 April 2005 08:07 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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In oder to fix it you have to either make the flame much shorter or turn the weapon into one-shot flame burst projectile, RenAlert style.
Flame emitters travelling through walls [message #147964] Tue, 05 April 2005 08:42 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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would be great if there is a way to fix this or just change it completly Smile
Flame emitters travelling through walls [message #148046] Tue, 05 April 2005 16:33 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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ah, so there's no way to actually stop the animations (or emitters, whatever) from coming through the walls even though they can't deal damage to anything on the other side?
Flame emitters travelling through walls [message #148060] Tue, 05 April 2005 18:17 Go to previous message
Kanezor is currently offline  Kanezor
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Colonel
flyingfox

ah, so there's no way to actually stop the animations (or emitters, whatever) from coming through the walls even though they can't deal damage to anything on the other side?
I would imagine that it has to do with Renegade's particle system. If you haven't noticed, smoke doesn't seem to be affected by any walls that it touches..., and acts quite exactly like "flame", whereas it can go through walls.
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