Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Archived Forums » Core Patches » Core Patch 2 Official Announcement and BHS updates
Core Patch 2 Official Announcement and BHS updates [message #147666] Sun, 03 April 2005 22:40 Go to next message
Crimson is currently offline  Crimson
Messages: 7429
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (5 Stars)
ADMINISTRATOR
Work is currently underway for Core Patch 2, now with no Trans Fat! Here's what's on the way...

Engine Changes/Bugfixes, such as even faster map loadtimes, spawn with a fully-loaded pistol (hopefully), and PNG format screen shots instead of TGA for better file size and better compatibility with your current image software. We're also fixing the "invisable harvester" bug where new harvesters created after the Power Plant is destroyed are invisible. We are also going to add client chat logging so you can find messages you missed, and use the logs when you post on forums and web sites.

Several New Console Commands for Server admins, though mostly for regulator software, including map name display, mod package name display, map number display, map list display, get radar mode, music, no music, music private, no music private, get server bhs.dll version, mine limit display, current mine display, eject (remove a vehicle thief from a vehicle), map list changing, snd3dt (Sound 3D team), emoticon display, and currently playing song.

GUI/Interface changes include new Purchase Icons, "Logan" maps, where CP2 users will be able to purchase "Logan" as an alternate for "Deadeye" with the same stats and weapon, so long as the server and client both have CP2 installed. We're also replacing the font with the stanndard one... Just when you got used to the "new" font from CP1. We'll also be changing the load screen.

We're also adding new voice messages by djlaptop, to be used in BRenBot, and on the server side, we're featuring a new SSAOW Version which includes CTF and Sniper Game Modes, plus new BRenBot 1.42 version which features a permission system and a plugin system.

And, as usual, new maps will be released to CP2 users. We'll be adding 4-5 maps, which you, the community, will vote on, with the following restrictions:[list]
[*]20-25mb
[*]at least one flying map
[*]no deathmatch/other game mode maps, only AOW
[*]Base Defense maps vs No Base Defense ratio should be even
[/list:u]
We also have some map-specific fixes that we've been asking for your help to locate for a while. The list includes the following:[list]
[*]Volcano : Fix VIS glitches in the tunnels between Power Plants
[*]Volcano : Fix gap in invisible wall at ledge or the ramp at the lava area
[*]FieldTS : Block buggies entering tunnels
[*]FieldTS : Fix glitched area at the obelisk where vehicles getting stuck.
[*]Islands : Fix all reported spots where base 2 base is possible
[*]Mesa : Fix VIS glitch standing at AGT looking at Bar.
[*]City(Flying) : Fix VIS glitch at Hand front when in APC
[*]Canyon : Block ability to get on the side of WF
[*]Canyon : Fix VIS glitch with Light Tank and bridge near GDI refinery
[*]Complex : Fix base 2 base ability (need screenshot of location)
[*]Snow : Fix Base 2 Base ability
[*]Under: Fix bad spawn point on the Hand Of Nod
[*]Under: Fix various VIS glitches in the tunnels
[*]All Maps : Fix WF vehicle construction zone is too large
[*]All Maps : Fix MCT aggregate in the Nod Refinery
[*]Non-Flying Maps : Block ability to get on top of the Refineries
[/list:u]
--- Other Announcements ---
Another important change here at Blackhand Studios is that we have added an official support leader. He is the ever-helpful zunnie. Please give him a warm welcome!

We will keep you updated on our progress. Look for a poll very soon to start voting on maps to include in the patch!


I'm the bawss.
Core Patch 2 Official Announcement and BHS updates [message #147667] Sun, 03 April 2005 22:43 Go to previous messageGo to next message
xptek is currently offline  xptek
Messages: 1410
Registered: August 2004
Location: USSA
Karma: 0
General (1 Star)
Question for jonwil: Will the new console commands write their output to renlog?

cause = time
Core Patch 2 Official Announcement and BHS updates [message #147673] Sun, 03 April 2005 22:58 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

They should write their output to the same place as the standard console commands (if they dont, thats not something I can fix)

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Core Patch 2 Official Announcement and BHS updates [message #147677] Sun, 03 April 2005 23:38 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
CP2 sounds great, I never actually thought you would get around to porting the scripts to sniper mode or CTF, so nice one people Smile
And also the file output format for screenshots is a great idea, i know some people dis-agree, but not me. Niceone.
Also im so pleased that those annoying vis settings are now being sorted out.
will BrenBot 1.42 resolve the case sensitive issue in the masters/admins file?

Congratulation to Zunnie for joining the BHS team, if anyone deserved it it was you, and congratualtions to the BHS team for gaining Zunnie, we all know how much the guy owns and always seems to have an answer, he really can offer allot and is the most helpful person I know. Good choice Smile
Core Patch 2 Official Announcement and BHS updates [message #147679] Mon, 04 April 2005 00:14 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
Nice one.
Zunnie, we still owe you one Razz


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

Core Patch 2 Official Announcement and BHS updates [message #147682] Mon, 04 April 2005 00:40 Go to previous messageGo to next message
N00bish_0ne is currently offline  N00bish_0ne
Messages: 6
Registered: April 2005
Karma: 0
Recruit
so does this mean a new version of renguard is imminent Very Happy :biggrin:
Core Patch 2 Official Announcement and BHS updates [message #147684] Mon, 04 April 2005 00:41 Go to previous messageGo to next message
mac is currently offline  mac
Messages: 1018
Registered: February 2003
Karma: 0
General (1 Star)
Administrator/General
RenGuard and core patches are seperate projects and have nothing to do with one another other than the fact that RenGuard is being used to push core patches to the user.

Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Core Patch 2 Official Announcement and BHS updates [message #147686] Mon, 04 April 2005 00:45 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
By the way, can we have the option to keep screenshots as TGA files if we want to?
I prefer them to PNG and I use photoshop a lot anyway.


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

Core Patch 2 Official Announcement and BHS updates [message #147688] Mon, 04 April 2005 01:02 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

There is a command to switch between TGA and PNG.
PNG is the default if you have never used the command before.
If you use the command it will be saved in the registry.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Core Patch 2 Official Announcement and BHS updates [message #147690] Mon, 04 April 2005 01:17 Go to previous messageGo to next message
Dan
Messages: 395
Registered: August 2003
Location: UK
Karma: 0
Commander
so.. can you tell us the command?
Core Patch 2 Official Announcement and BHS updates [message #147692] Mon, 04 April 2005 01:25 Go to previous messageGo to next message
RTsa is currently offline  RTsa
Messages: 484
Registered: January 2005
Location: Finland
Karma: 0
Commander
Good improvements!
Except on one, I disagree...
Quote:

spawn with a fully-loaded pistol (hopefully)

Nooooooo.....!!! It's just great when you always have to load your pistol when you spawn. If you don't do it, you're going to come to a situation, where you hope you had done it. I love it when ppl switch to pistol and start reloading it when I'm shooting at them! (I'm glad it's only hopefully Wink)
Other than that, it sounds great! The new map restrictions sound great too. I just hope you won't be adding too many of those infantry only maps...but it's up to us this time, so I have no complaints! Very Happy Thanks!
Core Patch 2 Official Announcement and BHS updates [message #147693] Mon, 04 April 2005 01:37 Go to previous messageGo to next message
WNxTilly is currently offline  WNxTilly
Messages: 113
Registered: February 2003
Location: Sheffield, UK
Karma: 0
Recruit
Nice work,
Zunnie great work mate. Help them out as much as you can Smile

Tilly


Warrior Nation Number One Gaming Clan In The World Very Happy
http://www.warriornation.net
XWIS Nick : WNxTilly

CABAL did steal my sig Razz
Core Patch 2 Official Announcement and BHS updates [message #147722] Mon, 04 April 2005 06:35 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Unless v00d00 shows up or I can otherwise get some help, I wont be able to make the pistol reload work.

But, I do have another surprise in store. I have made the infantry death sound and powerup collection sound play on the client (only if both server and client have bhs.dll 2.1) and plan to make the infantry hurt sound play on the client too (its just a matter of writing the right ASM hacks and stuff to pull it off).


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Core Patch 2 Official Announcement and BHS updates [message #147723] Mon, 04 April 2005 06:39 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
Messages: 2593
Registered: August 2003
Karma: 0
General (2 Stars)
Category Moderator
jonwil, can you fix those options in server2.ini that crash the server? Razz

or would it be mac that fixes them?

they worked on earlier SSAOW versions... but as soon as it came into a Server Side Core Patch, they crashed =/
Core Patch 2 Official Announcement and BHS updates [message #147725] Mon, 04 April 2005 06:56 Go to previous messageGo to next message
mac is currently offline  mac
Messages: 1018
Registered: February 2003
Karma: 0
General (1 Star)
Administrator/General
Keep feature requests out of this thread please, and make a seperate thread.

And no, provide me with a fix and I'll put it in the current tree.


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Core Patch 2 Official Announcement and BHS updates [message #147750] Mon, 04 April 2005 10:29 Go to previous messageGo to next message
N00bish_0ne is currently offline  N00bish_0ne
Messages: 6
Registered: April 2005
Karma: 0
Recruit
mac

RenGuard and core patches are seperate projects and have nothing to do with one another other than the fact that RenGuard is being used to push core patches to the user.


ok thanx
the reason i asked was 2 of your replies in another thread

mac

No CP until RenGuard is done.


mac

RenGuard 1.04 has features we need for a future CP, plus it takes priority..


thus making me think renguard v1.04 was imminent my bad Wink
Core Patch 2 Official Announcement and BHS updates [message #147751] Mon, 04 April 2005 10:32 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
Messages: 2593
Registered: August 2003
Karma: 0
General (2 Stars)
Category Moderator
mac

Keep feature requests out of this thread please, and make a seperate thread.

And no, provide me with a fix and I'll put it in the current tree.


i cant code in C++! Razz

http://web.black-cell.net/ssaow.zip

i fixed version is in there though ^^^ Razz

its gotta be something you changed (or someone else from BHS changed) coz it was working b4 it was built into server side core patches Razz
Core Patch 2 Official Announcement and BHS updates [message #147753] Mon, 04 April 2005 10:37 Go to previous messageGo to next message
dead6re is currently offline  dead6re
Messages: 602
Registered: September 2003
Karma: 0
Colonel
Nightma12

mac

Keep feature requests out of this thread please, and make a seperate thread.

And no, provide me with a fix and I'll put it in the current tree.


i cant code in C++! Razz

http://web.black-cell.net/ssaow.zip

i fixed version is in there though ^^^ Razz

its gotta be something you changed (or someone else from BHS changed) coz it was working b4 it was built into server side core patches Razz


I cant use visual basic .net to complie the sever side script, :/ otherwise i would try to find the error
Core Patch 2 Official Announcement and BHS updates [message #147774] Mon, 04 April 2005 12:17 Go to previous messageGo to next message
Renx is currently offline  Renx
Messages: 2321
Registered: April 2003
Location: Canada
Karma: 0
General (2 Stars)
Category Moderator
About the logging. You mean it will log all events(text, kills, vehicle kills, building kills, etc) into a txt file somewhere? If so there should also be an option to toggle it on and off. And any idea if using this will cause any additional (noticable)amount of CPU usage/FPS lag?

~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
Core Patch 2 Official Announcement and BHS updates [message #147776] Mon, 04 April 2005 12:39 Go to previous messageGo to next message
Dan
Messages: 395
Registered: August 2003
Location: UK
Karma: 0
Commander
maybe this should be off by default, so that only the people who actually want it, enable it if they want. Otherwise you'd have people showing up going "OMFG RENGUARD IS LOGGING OUR CHATS SO IT CAN BNA US MOFG!!" or something like that...
Core Patch 2 Official Announcement and BHS updates [message #147809] Mon, 04 April 2005 14:29 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
Messages: 1438
Registered: February 2003
Location: Toronto, Canada
Karma: 0
General (1 Star)
Cool, I was looking forward to this thread to see what was to come. I am really anxious for the new version of BRenBot. The plug-in system will be a great addition and the permission system is long overdue.

Also congrats to Zunnie, excellent choice! Very Happy
Core Patch 2 Official Announcement and BHS updates [message #147841] Mon, 04 April 2005 15:45 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Logging only happens on the game server and on the clients.
The client only logs chat (which is something people requested)

The server logs the same things it has always logged (including chat).
The difference is that as well as going into renlog, the chat stuff also goes into bhs_renlog.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Core Patch 2 Official Announcement and BHS updates [message #147898] Mon, 04 April 2005 19:26 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
Messages: 2057
Registered: July 2004
Karma: 0
General (2 Stars)
Great job, guys. Keep up the good work.

Core Patch 2 Official Announcement and BHS updates [message #147913] Mon, 04 April 2005 20:56 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

A little bit of bad news Sad
I cant make the infantry hurt/pain sound play on the client.
Basicly, what happens is that when the infantry damage related code runs, it says "Have I been damaged" and if it has, it goes into the code to do the pain sound etc. If the code doesnt detect that it has been damaged, it doesnt go into the pain sound code.
Problem is, on the client, it doesnt recognize it has been damaged at that point in the code (like the cargo plane object not existing on the client at the time the cargo plane sound plays). Like the cago plane sound, this would require source code access to fix (or alternativly a HUGE amount of effort).

Both the death sound and powerup collect sound do work though.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Core Patch 2 Official Announcement and BHS updates [message #147953] Tue, 05 April 2005 06:53 Go to previous messageGo to previous message
Dave Mason is currently offline  Dave Mason
Messages: 2357
Registered: April 2004
Location: Shropshire, England
Karma: 0
General (2 Stars)
I havnt played renegade in months but if I'm not mistaken, B2B is possible on walls aswell by shooting the HON through the gap in the cliff atop GDI's wall.

www.myspace.com/midas
Previous Topic: !vehiclelimit
Next Topic: Visual glitch
Goto Forum:
  


Current Time: Sun Nov 10 14:07:32 MST 2024

Total time taken to generate the page: 0.01253 seconds