Core Patch 2 Official Announcement and BHS updates [message #147666] |
Sun, 03 April 2005 22:40 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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Work is currently underway for Core Patch 2, now with no Trans Fat! Here's what's on the way...
Engine Changes/Bugfixes, such as even faster map loadtimes, spawn with a fully-loaded pistol (hopefully), and PNG format screen shots instead of TGA for better file size and better compatibility with your current image software. We're also fixing the "invisable harvester" bug where new harvesters created after the Power Plant is destroyed are invisible. We are also going to add client chat logging so you can find messages you missed, and use the logs when you post on forums and web sites.
Several New Console Commands for Server admins, though mostly for regulator software, including map name display, mod package name display, map number display, map list display, get radar mode, music, no music, music private, no music private, get server bhs.dll version, mine limit display, current mine display, eject (remove a vehicle thief from a vehicle), map list changing, snd3dt (Sound 3D team), emoticon display, and currently playing song.
GUI/Interface changes include new Purchase Icons, "Logan" maps, where CP2 users will be able to purchase "Logan" as an alternate for "Deadeye" with the same stats and weapon, so long as the server and client both have CP2 installed. We're also replacing the font with the stanndard one... Just when you got used to the "new" font from CP1. We'll also be changing the load screen.
We're also adding new voice messages by djlaptop, to be used in BRenBot, and on the server side, we're featuring a new SSAOW Version which includes CTF and Sniper Game Modes, plus new BRenBot 1.42 version which features a permission system and a plugin system.
And, as usual, new maps will be released to CP2 users. We'll be adding 4-5 maps, which you, the community, will vote on, with the following restrictions:[list]
[*]20-25mb
[*]at least one flying map
[*]no deathmatch/other game mode maps, only AOW
[*]Base Defense maps vs No Base Defense ratio should be even
[/list:u]
We also have some map-specific fixes that we've been asking for your help to locate for a while. The list includes the following:[list]
[*]Volcano : Fix VIS glitches in the tunnels between Power Plants
[*]Volcano : Fix gap in invisible wall at ledge or the ramp at the lava area
[*]FieldTS : Block buggies entering tunnels
[*]FieldTS : Fix glitched area at the obelisk where vehicles getting stuck.
[*]Islands : Fix all reported spots where base 2 base is possible
[*]Mesa : Fix VIS glitch standing at AGT looking at Bar.
[*]City(Flying) : Fix VIS glitch at Hand front when in APC
[*]Canyon : Block ability to get on the side of WF
[*]Canyon : Fix VIS glitch with Light Tank and bridge near GDI refinery
[*]Complex : Fix base 2 base ability (need screenshot of location)
[*]Snow : Fix Base 2 Base ability
[*]Under: Fix bad spawn point on the Hand Of Nod
[*]Under: Fix various VIS glitches in the tunnels
[*]All Maps : Fix WF vehicle construction zone is too large
[*]All Maps : Fix MCT aggregate in the Nod Refinery
[*]Non-Flying Maps : Block ability to get on top of the Refineries
[/list:u]
--- Other Announcements ---
Another important change here at Blackhand Studios is that we have added an official support leader. He is the ever-helpful zunnie. Please give him a warm welcome!
We will keep you updated on our progress. Look for a poll very soon to start voting on maps to include in the patch!
I'm the bawss.
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Core Patch 2 Official Announcement and BHS updates [message #147673] |
Sun, 03 April 2005 22:58 |
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They should write their output to the same place as the standard console commands (if they dont, thats not something I can fix)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Core Patch 2 Official Announcement and BHS updates [message #147684] |
Mon, 04 April 2005 00:41 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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RenGuard and core patches are seperate projects and have nothing to do with one another other than the fact that RenGuard is being used to push core patches to the user.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Core Patch 2 Official Announcement and BHS updates [message #147686] |
Mon, 04 April 2005 00:45 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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By the way, can we have the option to keep screenshots as TGA files if we want to?
I prefer them to PNG and I use photoshop a lot anyway.
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Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Core Patch 2 Official Announcement and BHS updates [message #147688] |
Mon, 04 April 2005 01:02 |
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There is a command to switch between TGA and PNG.
PNG is the default if you have never used the command before.
If you use the command it will be saved in the registry.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Core Patch 2 Official Announcement and BHS updates [message #147722] |
Mon, 04 April 2005 06:35 |
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Unless v00d00 shows up or I can otherwise get some help, I wont be able to make the pistol reload work.
But, I do have another surprise in store. I have made the infantry death sound and powerup collection sound play on the client (only if both server and client have bhs.dll 2.1) and plan to make the infantry hurt sound play on the client too (its just a matter of writing the right ASM hacks and stuff to pull it off).
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Core Patch 2 Official Announcement and BHS updates [message #147725] |
Mon, 04 April 2005 06:56 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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Keep feature requests out of this thread please, and make a seperate thread.
And no, provide me with a fix and I'll put it in the current tree.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Core Patch 2 Official Announcement and BHS updates [message #147776] |
Mon, 04 April 2005 12:39 |
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Dan
Messages: 395 Registered: August 2003 Location: UK
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Commander |
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maybe this should be off by default, so that only the people who actually want it, enable it if they want. Otherwise you'd have people showing up going "OMFG RENGUARD IS LOGGING OUR CHATS SO IT CAN BNA US MOFG!!" or something like that...
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Core Patch 2 Official Announcement and BHS updates [message #147841] |
Mon, 04 April 2005 15:45 |
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Logging only happens on the game server and on the clients.
The client only logs chat (which is something people requested)
The server logs the same things it has always logged (including chat).
The difference is that as well as going into renlog, the chat stuff also goes into bhs_renlog.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Core Patch 2 Official Announcement and BHS updates [message #147953] |
Tue, 05 April 2005 06:53 |
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Dave Mason
Messages: 2357 Registered: April 2004 Location: Shropshire, England
Karma: 0
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General (2 Stars) |
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I havnt played renegade in months but if I'm not mistaken, B2B is possible on walls aswell by shooting the HON through the gap in the cliff atop GDI's wall.
www.myspace.com/midas
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