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2 spawner sets [message #34424] Sun, 27 July 2003 22:26 Go to next message
Spike is currently offline  Spike
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I was wondering if it would be possible to do this -

Im making a beach assult type map where gdi has just landed (on the beach :rolleyes: ) and are trying to take out a large nod camp, so they have to run up the beach and lay a beacon on the ped

Here is the question - I want it so when u spawn on gdi, you will spawn on the boats, but i also want it so when u get to the sea bed, the spawners at the water will disable and spawners at the beach will enable - like a checkpoint.

Can this be done, any help would be much appricated (cant spell :rolleyes: )
2 spawner sets [message #34490] Mon, 28 July 2003 07:16 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
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I know what you mean, but I don't think it's possible in renegade.

2 spawner sets [message #34503] Mon, 28 July 2003 08:31 Go to previous messageGo to next message
gendres is currently offline  gendres
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Colonel

its posible, just use script zones where you want to activate/deactivate the spawners

viva Mexico cabrones
~g
2 spawner sets [message #34509] Mon, 28 July 2003 08:53 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
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gendres

its posible, just use script zones where you want to activate/deactivate the spawners


realy? cool, I thought it didn't work. I thought you can't deactivate a spawner Confused


2 spawner sets [message #34543] Mon, 28 July 2003 10:55 Go to previous messageGo to next message
gendres is currently offline  gendres
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Colonel

Let me do a quick check on those scrips

viva Mexico cabrones
~g
2 spawner sets [message #34585] Mon, 28 July 2003 12:58 Go to previous messageGo to next message
Spike is currently offline  Spike
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Iv already gone thro all the scripts like 3 times but mabey i jsut missed it, i dont know of any scripts that can deactivate spawners
2 spawner sets [message #34703] Tue, 29 July 2003 00:47 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
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tell me when you found the right script. but I think it's not possible to deactivate a spawner. Sad

2 spawner sets [message #34728] Tue, 29 July 2003 05:21 Go to previous messageGo to next message
Madtone is currently offline  Madtone
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Colonel
im making a similar map..

if i remember correctly its this

GTH_Enable_Spawner_On_Enter

and

GTH_Disable_Spawner_On_Enter

im not too sure, can't remember exactly.

hope this helps


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2 spawner sets [message #34756] Tue, 29 July 2003 09:18 Go to previous messageGo to next message
Spike is currently offline  Spike
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Mabey my scripts doesnt have that but i didnt think there was a GTH_Disable_Spawner_On_Enter, just GTH_Enable_Spawner_On_Enter.
2 spawner sets [message #34786] Tue, 29 July 2003 11:49 Go to previous messageGo to next message
Madtone is currently offline  Madtone
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Spike

Mabey my scripts doesnt have that but i didnt think there was a GTH_Disable_Spawner_On_Enter, just GTH_Enable_Spawner_On_Enter.


found it, ok its just the enable one, but in the parameters you say if it is enabled or not


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2 spawner sets [message #34820] Tue, 29 July 2003 14:13 Go to previous messageGo to next message
Spike is currently offline  Spike
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so which parameter makes enable = disable?
2 spawner sets [message #147297] Sat, 02 April 2005 08:23 Go to previous messageGo to next message
ghostSWT
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First sorry to bring back kind of a dead topic but has anyone done this with success?

I tried temping a gdi spawner, with a setting it StartsDissabled. Then I place a regular gdi spawner on the map and the temped one few yard away. 2 script zones with GTH_Enable_Spawner_On_Enter one to enable and one to disable my temped soldier spawner. And no matter what i do the temped gdi spawner is always enabled. I tried adding a weapon spawn to the map just to see if the zones/script work and they do i can enable and disable weapon spawn without a problem but not a gdi soldier spawner. Can anyone help?
2 spawner sets [message #147305] Sat, 02 April 2005 09:40 Go to previous messageGo to next message
reborn is currently offline  reborn
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speak to wilostorm at http://www.st0rmhosting.com or ts.st0rmhosting.com if anyone knows it is him, he was trying to make this work for a while on his co-op mission server...
2 spawner sets [message #147347] Sat, 02 April 2005 15:15 Go to previous messageGo to next message
ghostSWT
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i've played his coop server, he has all but 3 SP maps, and on all the maps he has he never used this.
2 spawner sets [message #147469] Sun, 03 April 2005 00:09 Go to previous message
dead6re is currently offline  dead6re
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Colonel
When using the script to enable the spawner, it needs the id of the spawner.
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