2 spawner sets [message #34424] |
Sun, 27 July 2003 22:26 |
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Spike
Messages: 132 Registered: May 2003
Karma: 0
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I was wondering if it would be possible to do this -
Im making a beach assult type map where gdi has just landed (on the beach :rolleyes: ) and are trying to take out a large nod camp, so they have to run up the beach and lay a beacon on the ped
Here is the question - I want it so when u spawn on gdi, you will spawn on the boats, but i also want it so when u get to the sea bed, the spawners at the water will disable and spawners at the beach will enable - like a checkpoint.
Can this be done, any help would be much appricated (cant spell :rolleyes: )
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2 spawner sets [message #147297] |
Sat, 02 April 2005 08:23 |
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ghostSWT
Messages: 262 Registered: December 2003
Karma: 0
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First sorry to bring back kind of a dead topic but has anyone done this with success?
I tried temping a gdi spawner, with a setting it StartsDissabled. Then I place a regular gdi spawner on the map and the temped one few yard away. 2 script zones with GTH_Enable_Spawner_On_Enter one to enable and one to disable my temped soldier spawner. And no matter what i do the temped gdi spawner is always enabled. I tried adding a weapon spawn to the map just to see if the zones/script work and they do i can enable and disable weapon spawn without a problem but not a gdi soldier spawner. Can anyone help?
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2 spawner sets [message #147347] |
Sat, 02 April 2005 15:15 |
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ghostSWT
Messages: 262 Registered: December 2003
Karma: 0
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i've played his coop server, he has all but 3 SP maps, and on all the maps he has he never used this.
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2 spawner sets [message #147469] |
Sun, 03 April 2005 00:09 |
dead6re
Messages: 602 Registered: September 2003
Karma: 0
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Colonel |
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When using the script to enable the spawner, it needs the id of the spawner.
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