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show edges of gmax models only (ingame) [message #146641] Wed, 30 March 2005 07:52 Go to next message
danpaul88 is currently offline  danpaul88
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Is it possible to create a model in gmax and then export is so that only the edges showup ingame?

http://steamsignature.com/card/1/76561197975867233.png
show edges of gmax models only (ingame) [message #146646] Wed, 30 March 2005 08:17 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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like wireframe?

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show edges of gmax models only (ingame) [message #146651] Wed, 30 March 2005 08:28 Go to previous messageGo to next message
Spice
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Yes it is. You will need to Apply the UVW map modifier and Use faltten mesh. Use a plug-in called Texporter:

http://www.cuneytozdas.com/software/3dsmax/#Texporter

Apply your texture. I'm not sure if texporter works with Gmax. There are also more complex ways of doing your unwrap. Using flatten mesh is really just a quick way to test it out. Look around for a UVW unwrap tutorial.


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show edges of gmax models only (ingame) [message #146663] Wed, 30 March 2005 10:32 Go to previous messageGo to next message
Sir Kane
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It's possible to turn the entire game into wireframe.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
show edges of gmax models only (ingame) [message #146665] Wed, 30 March 2005 10:59 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Like everything else you say SK.... :rolleyes:
show edges of gmax models only (ingame) [message #146667] Wed, 30 March 2005 11:03 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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Commander

...but you can.

http://www.n00bstories.com/image.fetch.php?id=1250963518
show edges of gmax models only (ingame) [message #146668] Wed, 30 March 2005 11:13 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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hows wirefram on the FPS? might have to try playing like that Wink
show edges of gmax models only (ingame) [message #146672] Wed, 30 March 2005 12:11 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Sanada78

...but you can.
http://www.n00bstories.com/image.fetch.php?id=1250963518


Wallhax0r! Razz
show edges of gmax models only (ingame) [message #146674] Wed, 30 March 2005 12:16 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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You know, when I first started Renegade Map Making, that was the 2nd thing I ever tried out! Razz

Warrior Nation Number One Gaming Clan In The World Razz

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show edges of gmax models only (ingame) [message #146675] Wed, 30 March 2005 12:17 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Renegade draws the HUD as flat polys?
show edges of gmax models only (ingame) [message #146678] Wed, 30 March 2005 12:36 Go to previous messageGo to next message
Sir Kane
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The HUD elements are all (partly textured) triangles rendered with orthographic projection.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
show edges of gmax models only (ingame) [message #146680] Wed, 30 March 2005 12:38 Go to previous messageGo to next message
Sir Kane
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Majiin Vegeta

hows wirefram on the FPS? might have to try playing like that Wink

Wireframe doesn't really increase the FPS. But turning texture rendering off does.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
show edges of gmax models only (ingame) [message #146683] Wed, 30 March 2005 12:46 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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EXdeath7

Yes it is. You will need to Apply the UVW map modifier and Use faltten mesh. Use a plug-in called Texporter:

http://www.cuneytozdas.com/software/3dsmax/#Texporter

Apply your texture. I'm not sure if texporter works with Gmax. There are also more complex ways of doing your unwrap. Using flatten mesh is really just a quick way to test it out. Look around for a UVW unwrap tutorial.

No, it doesn't work with Gmax, I tried it a long time ago when I first got texporter. This still isn't what he's wanting to do, he wants just the wireframe of the models to show up, making a UVW map with just the lines still has the polygons showing up.


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If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

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show edges of gmax models only (ingame) [message #146686] Wed, 30 March 2005 12:57 Go to previous messageGo to next message
Sir Kane
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Found a screenshot of the no-material stuff. Too bad you can't tell what the FPS is since it doesn't render the letter textures. But it should be above 100 FPS considering that the first 4 boxes are "FPS =" then a small one which should be 1, another 2 numbers, the comma and then the kbps display.

http://www.n00bstories.com/image.fetch.php?id=1164449387


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
show edges of gmax models only (ingame) [message #146740] Wed, 30 March 2005 17:19 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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yeah, like wireframe, but only for particular models, will flatten mash work for tht? kinda like hiding the polygons themselves but showing the edges? if it cant be done guess I will have to make the model with .001 length polys or something, lol

btw, I have exported as wireframe before....completely by accident though Laughing


http://steamsignature.com/card/1/76561197975867233.png
show edges of gmax models only (ingame) [message #146781] Wed, 30 March 2005 20:22 Go to previous message
Spice
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Sir Phoenixx

EXdeath7

Yes it is. You will need to Apply the UVW map modifier and Use faltten mesh. Use a plug-in called Texporter:

http://www.cuneytozdas.com/software/3dsmax/#Texporter

Apply your texture. I'm not sure if texporter works with Gmax. There are also more complex ways of doing your unwrap. Using flatten mesh is really just a quick way to test it out. Look around for a UVW unwrap tutorial.

No, it doesn't work with Gmax, I tried it a long time ago when I first got texporter. This still isn't what he's wanting to do, he wants just the wireframe of the models to show up, making a UVW map with just the lines still has the polygons showing up.


I thought he meant a sort of cell shading effect. I meant more as texture over some of the edges in the triangles and not the main ones outlining parts.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
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