is there a way to mkae lights flicker? [message #14503] |
Tue, 15 April 2003 09:18 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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dont remember seeing anything about flickering lights in renhelp so i decided to post about it.
Only way i can think of is to animated a light to turn off and on in ren-x
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is there a way to mkae lights flicker? [message #14510] |
Tue, 15 April 2003 09:31 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Using dazzle you can make flashing lights such as found on the Apache. It sounds like you want actual lights to flicker on and off but I don't think it is possible. I don't think the renegade engine support dynamic lighting, but correct me if i'm wrong.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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is there a way to mkae lights flicker? [message #14547] |
Tue, 15 April 2003 13:42 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yeah this relates back to lightscape and the WLT (Westwood Lighting Tabular) files again. This was used to create the red lighting when a buildings power is offline and many other lighting effects on the westwood maps. They were created in a program called lightscape but the tool for implimenting this feature is property of EA and or Westwood Studios. It's a feature that mappers would find handy but are not able to impliment.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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