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is there a way to mkae lights flicker? [message #14503] Tue, 15 April 2003 09:18 Go to next message
Titan1x77 is currently offline  Titan1x77
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dont remember seeing anything about flickering lights in renhelp so i decided to post about it.

Only way i can think of is to animated a light to turn off and on in ren-x
is there a way to mkae lights flicker? [message #14510] Tue, 15 April 2003 09:31 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Using dazzle you can make flashing lights such as found on the Apache. It sounds like you want actual lights to flicker on and off but I don't think it is possible. I don't think the renegade engine support dynamic lighting, but correct me if i'm wrong.

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is there a way to mkae lights flicker? [message #14517] Tue, 15 April 2003 10:52 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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I tried the blinking red lights in the dazzel.ini but they don't blink???

Is this another error in the leveledit ini s?? Confused


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is there a way to mkae lights flicker? [message #14518] Tue, 15 April 2003 11:04 Go to previous messageGo to next message
iscripter is currently offline  iscripter
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What about animating a flickering light in renx?

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is there a way to mkae lights flicker? [message #14534] Tue, 15 April 2003 12:27 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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dynamic lighting is not a renegade feature. So if you want a light to flicker making the room lighter or darker forget about it.
is there a way to mkae lights flicker? [message #14547] Tue, 15 April 2003 13:42 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Yeah this relates back to lightscape and the WLT (Westwood Lighting Tabular) files again. This was used to create the red lighting when a buildings power is offline and many other lighting effects on the westwood maps. They were created in a program called lightscape but the tool for implimenting this feature is property of EA and or Westwood Studios. It's a feature that mappers would find handy but are not able to impliment.

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is there a way to mkae lights flicker? [message #14612] Tue, 15 April 2003 18:12 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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You could consider this: Clone the area you want the lights to flicker on, and scale it down a bit so that it overlaps the main area. Apply a dark grey texture and set the blend mode to multiply. Use the track view to do a visibility animation, and place a proxy at the location. Export the model separately as a Hierarchical Animated Model. Set it to the preset corresponding to your proxie with StaticAnimPhys, and you should have some flickering lights in that location. The Renegade engine doesn't support real-time dynamic vertex lighting

is there a way to mkae lights flicker? [message #14615] Tue, 15 April 2003 18:20 Go to previous message
maytridy is currently offline  maytridy
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Wow, i think you lost me at "consider".

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