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Vis and Teleporters???? [message #14496] Tue, 15 April 2003 08:55 Go to next message
Halo38 is currently offline  Halo38
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Colonel
Just thought about an issue with teleporters...

If you have a teleporter in a generated vis sector teleport you to an ungenerated vis sector will you see nothing for a split second while ren generates the relevant meshes???


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Vis and Teleporters???? [message #14497] Tue, 15 April 2003 09:12 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
a split second? who cares.

Cheers! Very Happy
Vis and Teleporters???? [message #14516] Tue, 15 April 2003 10:49 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Colonel
:rolleyes:

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Vis and Teleporters???? [message #14585] Tue, 15 April 2003 16:27 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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More than likely you'll see the meshes textured with the WS logo while the textures load for a split second if the area hasn't been buffered recently.

Vis and Teleporters???? [message #14596] Tue, 15 April 2003 17:31 Go to previous message
maytridy is currently offline  maytridy
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SomeRhino is correct, you do see the WS logo, instad of the textures. As the benchmark tests proved, multi textures cause more lag than polys. Smile

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