Report Westwood map Bugs here [message #145407] |
Thu, 24 March 2005 04:58 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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Does anyone know of some bugs on westwood maps that were
not fixed in CP1?
- Visual errors on specific locations.
- Spots you can walk/drive to but where you are not supposed to go.
- Bad spawnpoints?
- Spots where you can get stuck with vehicles or infantry.
Include screenshots if possible please, it will be a bit easier to fix then
Before you report new glitches you know of look at
this list before posting:
- Volcano : Fix VIS glitches in the tunnels between Power Plants
- Volcano : Fix gap in invisible wall at ledge or the ramp at the lava area
- FieldTS : Block buggies entering tunnels
- FieldTS : Fix glitched area at the obelisk where vehicles getting stuck.
- Islands : Fix all reported spots where base 2 base is possible
- Mesa : Fix VIS glitch standing at AGT looking at Bar.
- City(Flying) : Fix VIS glitch at Hand front when in APC
- Canyon : Block ability to get on the side of WF
- Canyon : Fix VIS glitch with Light Tank and bridge near GDI refinery
- Complex : Fix base 2 base ability (need screenshot of location)
- Snow : Fix Base 2 Base ability
- Under: Fix bad spawn point on the Hand Of Nod
- Under: Fix various VIS glitches in the tunnels
- All Maps : Fix WF vehicle construction zone is too large
- All Maps : Fix MCT aggregate in the Nod Refinery
- Non-Flying Maps : Block ability to get on top of the Refineries .
- Fix various VIS glitches, not important enough to name..
[Updated on: Thu, 23 June 2005 14:54] Report message to a moderator
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Report Westwood map Bugs here [message #145507] |
Thu, 24 March 2005 16:04 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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I was going to post a picture of some insects on the ground in a westwood map but....screw it.
I believe the c&c islands vehicle purchase area hasn't been shortened yet..
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Report Westwood map Bugs here [message #145542] |
Thu, 24 March 2005 18:54 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Well i realise that you said westwood maps, but seeing as FieldTS.mix is part of the cp1 download will you be looking at that too?
Because it would be nice to add a vehichle block to the tunnel entrance, buggy's and hunvee's try getting in there all the time.
Here is a screen shot:
http://131.220.71.78/reborn/fieldtsbuggy.gif
Also I realise this wasn't the map makers fault, because drop weapons was released after the map was created, but it would be cool to have drop weapons on that map without the elevators getting glitched. I cant provide a good screen shot, but I'm pretty sure you all know what I mean.
Here is a screen shot, it doesn't show much, but the area marked is where a weapon can "drop" underneith it, causing the elevator to not work anymore.
http://131.220.71.78/reborn/fieldtslift.gif
Also for some reason on that map the area between the obilisk and the airstrip M.C.T sometimes makes vehicles or infantry get glitched, like you warp back to that spot and cant free yourself from it. I am not a map maker so I wouldn't know, but could it be that the tiles for the ground arean't close enough and that there is a gap or something that causes this? It doesn't happen all the time, infact it is quite rare really, but it is annoying when it does happen.
Here is a screen shot:
http://131.220.71.78/reborn/fieldtsglitcharea.gif
On FieldTS.mix sometimes when you are on Nod I noticed that sometimes the animation for the aeroplane works, but it doesn't drop off you vehicle. I cant really get a screen shot of this, but it is annoying when it happens.
Also you can use a purchase terminal from outside a building if you know where the P.T is on most default Westwood maps.
here is a screen shot:
http://131.220.71.78/reborn/ptbug.gif
Sometimes when you get a vehichle crate it teleports you off the map, and you die faling into the blue abyss, I will update with some screen shots and specific maps later, pretty sure it just needs some co-ordinates changed.
On the map Volcano.mix in the tunnel entrance nearest the powerplant, Nod characters sometimes dissapear, only for a second or two, but it is weird, here is a screen shot:
http://131.220.71.78/reborn/volcanobug.gif
Also on this map you can jump into the lava if you do it right, I am not sure how they do it, if they jump off the ledge or the ramp, or there is a spot on the bridge that has a gap in the invisible wall, but they can get into the lava, this shouldn't really be possible.
here is a screen shot:
http://131.220.71.78/reborn/volcanolava.gif
I realise that server owners have the option in the server2.ini to set up a warning for base to base attacks, but I would like to see at least Islands.mix fixed so that GDI cant use the MRLS from behind the barracks, or Gunners just outside the doors to shoot the hand, also the cave area by the base. Also it would be cool if there was a visible block, like the fanmap.net servers laser fence so that people realise this has been fixed.
Here are some screen shots:
http://131.220.71.78/reborn/islandsgunnerbar.gif
http://131.220.71.78/reborn/islandsgunnercave.gif
http://131.220.71.78/reborn/islandsmrls.gif
On the map Canyon.mix you can get to an area on the weapons factory which I dont think you should be able to get to seeing as it is a non flying map, infact you deffinately are not supposed to be there as the .vis setting screw up when you do this. The screen shot explains it allot better then I can in words, but it's really lame because Nod can SBH nuke there and most people can't find it.
here is the screen shot:
http://131.220.71.78/reborn/canyonwfnuke.gif
Will update with more later...
[Updated on: Thu, 24 March 2005 19:37] Report message to a moderator
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Report Westwood map Bugs here [message #145555] |
Thu, 24 March 2005 20:26 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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The cavespace in the GDI rockside isn't a bug, DUH! i'm sick of people moaning about it.
also when referring to more than one buggy or humm-vee, you say buggies or humm-vees. don't add an apostrophe for the hell of it.
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Report Westwood map Bugs here [message #145581] |
Fri, 25 March 2005 01:02 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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Renx |
Spoony | base to base on complex
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Do you mean GDI hitting the end of the strip, and Nod hitting the ref, both just before the tiberium fields on the side? Or is it some other weird way?
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there's a spot where you can stand IN gdi base with a rocket soldier and hit nod base. It might even be possible with MRLS but I haven't tried it
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Report Westwood map Bugs here [message #145688] |
Fri, 25 March 2005 15:04 |
JPNOD
Messages: 807 Registered: April 2004 Location: Area 51
Karma: 0
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Colonel |
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Didnt even know you could hit the weps with an art, from the middle at the hand.
WOL nick: JPNOD
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Report Westwood map Bugs here [message #145693] |
Fri, 25 March 2005 16:02 |
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MCT aggregate in the Nod refinery is broken on various maps (Westwood etc)
Purchase Terminal aggregate in the Nod obelisk has the wrong surface type.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Report Westwood map Bugs here [message #145844] |
Sat, 26 March 2005 16:03 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
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Colonel |
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Vis bug in the corner near the front door of the wf in City Flying...
Sometimes in City Flying the doorways into the big building, for me, are covered over with a grey square so I cannot see people hiding there.
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