Optimize Vis Data [message #144316] |
Fri, 18 March 2005 13:29 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Burn
Messages: 160 Registered: November 2004
Karma: 0
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Recruit |
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Hey, I hate to bother everyone again, but I'd like to know what this is..
In LevelEdit, when I do "Optimize Vis Data", can someone explain to me what exactly I'm 'optimizing'?
Am I compressing the sectors, the vis points, or what?
Thanks.
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Re: Optimize Vis Data [message #276376 is a reply to message #144316] |
Tue, 31 July 2007 15:25 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
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General (1 Star) Moderator - Mod Forum |
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I believe I've only tried it once, and I think all it does is remove some redundancy in overlapping vis sectors.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: Optimize Vis Data [message #276572 is a reply to message #276376] |
Wed, 01 August 2007 13:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Jerad2142
Messages: 3807 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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YSLMuffins wrote on Tue, 31 July 2007 16:25 | I believe I've only tried it once, and I think all it does is remove some redundancy in overlapping vis sectors.
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That can't be all it does, because I have optimized maps without vis sectors and it still removes and merges 100s of things.
Visit Jerad's deer sweat shop
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