Scripts Question COME ON! [message #143856] |
Tue, 15 March 2005 23:43  |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Ok im making a vehicle a.i. tutorial and i thought i knew how to do it, but now that i tried nothing works. Ive even resorted to making my own script but still the vehicle refuses to shoot and follow a waypath at the same time. One or the other, sure yeah but not both.
Whats the best combination? ive tried:
JFW_Follow_Waypath
JFW_Base_Defence
M00_Follow_Waypath_initiate
JFW_Base_Defence
JFW_Follow_Waypath
M00_Base_Defence
And countless others! arrg.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Wed, 16 March 2005 19:49] Report message to a moderator
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Scripts Question COME ON! [message #144020] |
Wed, 16 March 2005 20:04   |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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dueltommychan, you are officially wierd.
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Yeah i know! god forbid there would be a easy combination for the ability, but no! it must be reserved for the mighty apple.
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LOL
Maybe you need to use something instead of JFW_Base_Defence or M00_Base_Defence. After all, those were designed for stationary objects.
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Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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[Updated on: Wed, 16 March 2005 20:06] Report message to a moderator
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Scripts Question COME ON! [message #144068] |
Thu, 17 March 2005 01:09   |
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I used thsi for the BattelTanx AI Tanks:
Created a Spawner for this Tank, attatched:
M03_BasePatrol (This needs the WAYPATH id not the Id of a singel Waypoint!! I mention that on Renhlp also)
The Tank itself has attached:
M00_Base_Defence
For this to work you must chekc that several things are settet up right!:
- The "SightRange" Should be set to something like 100 or so or the Vehile just won't recognize you!
- The "SightArc" Should be 360° or the Vehicle won't recognize you when you are behind it!
- The Turret settings should be settet so the Tank aktualli can turn completely around
- activate AIM2D, type Turret
- Be sure the Spawner AND the Tank are setted up for the right team!
- Be sure to have Waypathes generated!!
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Scripts Question COME ON! [message #144078] |
Thu, 17 March 2005 04:55   |
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You shoudl add vehicle blockers to areas where AI can't (or should) not drive to, the regenrate the Sektors.
I'm not sure if AI is shooting at AI.... try if the attac you.
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Scripts Question COME ON! [message #144790] |
Sun, 20 March 2005 18:29  |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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How's that Gaurd Duty script work? I think i get the Range and waypath id. But what is all that other stuff in it? And would i need any other scripts along with it or no?
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