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Help with mod [message #142286] |
Sun, 06 March 2005 17:15 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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I imagine you somehow put the obelisk building controller as one of the character weapons in level edit (but as on the same map as everyone else, likely a westwood one) then have a server-side script to have certain characters' beginning weapon to be that obelisk controller.
Probably wrong, so take this as a theory level algorithm
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Help with mod [message #142893] |
Wed, 09 March 2005 20:11 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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You just set the ammo of a gun to the structure weapon obelisk
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Help with mod [message #143470] |
Sun, 13 March 2005 14:51 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Well i wont tell you how to do it on your own because thats blatant cheating. But to make everyone have it, you will have to make a .Pkg game.
You can use the original MP lvs from the http://ftp.westwood.com directory, and edit the weapons in them.
Export as a pkg, give people the pkg, and you can all play with your modded weapons.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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