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AI question. [message #143572] Mon, 14 March 2005 08:07 Go to next message
Naamloos is currently offline  Naamloos
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Colonel
If a player shoots at an AI "bot"(or vehicle) all other AI bot's in a range of about 300 start comming to the spot where the shots where fired. (i think most people know what i mean)

Is there any way to fix this? I only wan't them to "help" others when they are close enough. (and not 300 meters away like sead above)

Edit: Oh shit wrong section *points at refresh*, someone please move this.
AI question. [message #143573] Mon, 14 March 2005 08:31 Go to previous messageGo to next message
z310
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General (2 Stars)
It doesn't show that you edited it. :sigh:
AI question. [message #143576] Mon, 14 March 2005 10:27 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Ofcourse it doesn't show if you edit your post if you edit it that same minute.
AI question. [message #143579] Mon, 14 March 2005 11:24 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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I think you need to create temp presets with altered sight (or something like that) settings for bots.
AI question. [message #143582] Mon, 14 March 2005 11:33 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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defeating AI on this game is ridiculously simple... always has been...

www.myspace.com/midas
AI question. [message #143584] Mon, 14 March 2005 12:12 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
Quote:

defeating AI on this game is ridiculously simple... always has been...


Not this time Smile

I am testing things with AI for 2 things, for my dawn "mod"(map pack with dawn gameplay) and some co-op stuff(SP missions, lag free), but i'm not sure if i'll finish that co-op.

And about the sight range(infantry preset)... I'll try that, it might work.

Edit: Nope i don't think that's it, just look.

http://img226.exs.cx/img226/8326/sightai3uj.jpg

That's how it already was. I played around with the range of rocket AI(none moving ones) not long ago. It only changed the range of the weapon(or the range before the infantry AI character fired the weapon).

I have no idea what they mean with listener scale.

Any beter suggestions? Confused
AI question. [message #143587] Mon, 14 March 2005 12:32 Go to previous messageGo to next message
Buavey is currently offline  Buavey
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ListenerScale might be the AI's response time to sound! Meaning the higher it is the more likely they are to investiigate things in game! Kinda like CS with you hiding and you can hear people move closer to you! Maybe thats what it is!

http://img227.exs.cx/img227/4848/beauvescopy8jf.png
AI question. [message #143588] Mon, 14 March 2005 12:41 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Yeah increase it to make them respond to sounds, like gunshots.

Also the sights should be at least 300, not 50.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
AI question. [message #143601] Mon, 14 March 2005 14:24 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
Ok i'll lower the listener scale to see how it works.

The sight range works fine though, bot's rape me with their 1337 aim. And i don't want the ramjet AI to kill everything from 300 meters, lol.
AI question. [message #143609] Mon, 14 March 2005 15:26 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
Yup that did it.

I still need to change a few things before the AI works as i want them to.

So a small question now. Should i finish this co-op stuff? Or should i trow it away and keep working on my other "project"?

I know there are server sided co-op maps, but i can do much more than just place a few bots for a lagfest.

Example of what i would be adding is a type of tech level for most SP missions. So in the end i will be adding some fun stuff Laughing But that's just an idea. So, stop it or...? :lookround:
AI question. [message #143613] Mon, 14 March 2005 15:37 Go to previous message
tooncy is currently offline  tooncy
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Keep going. It might benefit us.

http://www.n00bstories.com/image.fetch.php?id=1096263174
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