Vis Points [message #143590] |
Mon, 14 March 2005 13:02 |
Burn
Messages: 160 Registered: November 2004
Karma: 0
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Recruit |
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Hey, everyone's familiar with Vis (visability) points and stuff, right?
Well, I have a quick question regarding manual vis points under the Editor Objects in LevelEdit, I noticed there was a Manual Vis Point "Default" that I can put on my map. I also realized that that camera that I now had on my map by making that manual vis point was also on the default Renegade maps.
So I'm wondering, does my "discovery" have any effect at all on the FPS of the players in the game, or do all vis points HAVE TO be made in Gmax?
Thank ya.
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Vis Points [message #143626] |
Mon, 14 March 2005 16:46 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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See my VIS tutorial here.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Vis Points [message #143634] |
Mon, 14 March 2005 17:02 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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No, don't use manual VIS points alone, you'll screw up the visibility in a sector, as in you'll have to manually define ALL visible objects in a sector in ALL directions. That's why the auto-generate vis process takes so long, it's doing a whole bunch of manual vis points.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Vis Points [message #143645] |
Mon, 14 March 2005 18:16 |
Burn
Messages: 160 Registered: November 2004
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Ah, that helps a lot. Thank you for your time.
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