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			| Help with mod [message #142286] | Sun, 06 March 2005 17:15   |  
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					|  flyingfox Messages: 1612
 Registered: February 2003
 Location: scotland, uk
 
	Karma: 0
 | General (1 Star) |  |  |  
	| I imagine you somehow put the obelisk building controller as one of the character weapons in level edit (but as on the same map as everyone else, likely a westwood one) then have a server-side script to have certain characters' beginning weapon to be that obelisk controller. 
 Probably wrong, so take this as a theory level algorithm
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			| Help with mod [message #142893] | Wed, 09 March 2005 20:11   |  
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				|  |  Oblivion165 Messages: 3468
 Registered: June 2003
 Location: Hendersonville, North Car...
 
	Karma: 0
 | General (3 Stars) |  |  |  
	| You just set the ammo of a gun to the structure weapon obelisk 
 WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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			| Help with mod [message #143470] | Sun, 13 March 2005 14:51   |  
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				|  |  Oblivion165 Messages: 3468
 Registered: June 2003
 Location: Hendersonville, North Car...
 
	Karma: 0
 | General (3 Stars) |  |  |  
	| Well i wont tell you how to do it on your own because thats blatant cheating. But to make everyone have it, you will have to make a .Pkg game. 
 You can use the original MP lvs from the http://ftp.westwood.com directory, and edit the weapons in them.
 
 Export as a pkg, give people the pkg, and you can all play with your modded weapons.
 
 WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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