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Multiplayer Reinforcements [message #141676] Thu, 03 March 2005 15:07 Go to next message
Burn is currently offline  Burn
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You're of course familiar with the Nod reinforcements in single player, right? Transport helicopters come close to the ground and the men jump out on a rope.

I'd like to make this same thing, but for multiplayer. I'm sure it involves a cinematic and a script.

Can anyone give me a link to a tutorial that says anything related to this? Or, if anyone has the time can they explain to me how to do this?

I think this would just be a neat effect...

Anyone? Anyone?
Multiplayer Reinforcements [message #141680] Thu, 03 March 2005 15:24 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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I did this with GDI a long time back. It's 1 of the animations but don't ask what it was named...

1 warning though, after "placing" a animation you can't remove it... Surprised
Multiplayer Reinforcements [message #141685] Thu, 03 March 2005 15:50 Go to previous messageGo to next message
Burn is currently offline  Burn
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Well if I saved my map then placed down the animation, I could still go back to my saved file again and it wouldn't be there, right?

Thanks for putting me on the right track. Smile

EDIT: Hmm... Does "Chinook Troop Drop - Spawner" ring any bells? It's a Dave's Arrow...
Multiplayer Reinforcements [message #141740] Thu, 03 March 2005 21:10 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
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Or you could, Gasp, go to renhelp and follow the 'Using Text Cinematics' tutorial, which tells you exactly what to do.

WOL:tweekbee
Multiplayer Reinforcements [message #141785] Fri, 04 March 2005 06:53 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Oh, i don't know if i placed you on the right track... Surprised
Multiplayer Reinforcements [message #142009] Sat, 05 March 2005 11:27 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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That soldier drop is a cinematic. The soldiers it drops are specified in the cinematic's .txt file. I have a few that still exists in my Renegade Work's folder:

x5i_troopdrop3.txt
x5i_troopdrop7.txt
x7d_chtroopdrop3.txt

These, as well as others that most likely exists right next to them, are all found in your always.ddb file.

You can kill a cinematic. All you have to do is destroy the object it is attached to. If you place a Dave's Arrow in your map, attach the cinematic to it using the Test_Cinematic script (or something similar to that), then just destroy the Dave's Arrow at the end of your cinematic using the Dave's Arrow's ID, in theory. I'm not fluent in cinematic scripting.
Multiplayer Reinforcements [message #142150] Sun, 06 March 2005 07:13 Go to previous messageGo to next message
LucefieD is currently offline  LucefieD
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I made a multiplayer map based on the dead 6 rescue lvl(actually it was the lvl Razz ) but anyway I put a radio on the map and made it so everytime you poked it gdi reinforcements came down. I also toyed with poking the officer and they come Smile I also remember I put Locke in the church and the obective was to kill him, I put an engineer repair script on him Razz
Multiplayer Reinforcements [message #142184] Sun, 06 March 2005 08:59 Go to previous messageGo to next message
Burn is currently offline  Burn
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ramjet57

put a radio on the map and made it so everytime you poked it gdi reinforcements came down. I also toyed with poking the officer and they come


Lol, that's exactly what I did.

The only problem I found with that is they can keep poking them and a lot of reinforcements will come at once. I couldn't really find a way to make it able to only come once in a while.

I though of different ways I could do that. Such as, it would be an option at the purchase terminal. Purchasing reinforcements would cost $1000, and each player doesn't always have $1000 to throw away, so that's a form of limitation.

But still haven't really tested that yet.
Multiplayer Reinforcements [message #142260] Sun, 06 March 2005 13:34 Go to previous messageGo to next message
LucefieD is currently offline  LucefieD
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well you could get the reinforecments once using a daves arrow like someone said above. Maybe you can set the reinforcements to a timer?
Multiplayer Reinforcements [message #142263] Sun, 06 March 2005 13:38 Go to previous message
Burn is currently offline  Burn
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Yeah, I've been looking for a way to time it differently.

I tried attaching the "test_cinematic" script to a character, and he spawns every 45 seconds with a 15 second variation. When he spawns, the reinforcement cinematic plays where he spawned, unfortunately, and no soldiers come out either.

Even when I attached the cinematic for when the players start the game, the soldiers spread their legs out and kind of humped their way down the rope, weren't holding on to anything either. I found it quite comical. Laughing
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