Multiplayer Reinforcements [message #141676] |
Thu, 03 March 2005 15:07 |
Burn
Messages: 160 Registered: November 2004
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You're of course familiar with the Nod reinforcements in single player, right? Transport helicopters come close to the ground and the men jump out on a rope.
I'd like to make this same thing, but for multiplayer. I'm sure it involves a cinematic and a script.
Can anyone give me a link to a tutorial that says anything related to this? Or, if anyone has the time can they explain to me how to do this?
I think this would just be a neat effect...
Anyone? Anyone?
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Multiplayer Reinforcements [message #141740] |
Thu, 03 March 2005 21:10 |
CnCsoldier08
Messages: 136 Registered: November 2003
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Or you could, Gasp, go to renhelp and follow the 'Using Text Cinematics' tutorial, which tells you exactly what to do.
WOL:tweekbee
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Multiplayer Reinforcements [message #142184] |
Sun, 06 March 2005 08:59 |
Burn
Messages: 160 Registered: November 2004
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ramjet57 | put a radio on the map and made it so everytime you poked it gdi reinforcements came down. I also toyed with poking the officer and they come
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Lol, that's exactly what I did.
The only problem I found with that is they can keep poking them and a lot of reinforcements will come at once. I couldn't really find a way to make it able to only come once in a while.
I though of different ways I could do that. Such as, it would be an option at the purchase terminal. Purchasing reinforcements would cost $1000, and each player doesn't always have $1000 to throw away, so that's a form of limitation.
But still haven't really tested that yet.
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Multiplayer Reinforcements [message #142263] |
Sun, 06 March 2005 13:38 |
Burn
Messages: 160 Registered: November 2004
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Yeah, I've been looking for a way to time it differently.
I tried attaching the "test_cinematic" script to a character, and he spawns every 45 seconds with a 15 second variation. When he spawns, the reinforcement cinematic plays where he spawned, unfortunately, and no soldiers come out either.
Even when I attached the cinematic for when the players start the game, the soldiers spread their legs out and kind of humped their way down the rope, weren't holding on to anything either. I found it quite comical.
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