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Pentagram [message #14199] Mon, 14 April 2003 10:50 Go to previous messageGo to previous message
[REHT]Spirit is currently offline  [REHT]Spirit
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Deafwasp

But wasn't the elevator problem caused by the game being confused on where the elevator should be?

Won't it be smooth because it is just an animation that moves, pushing things in its path?


That's what elevators are, an animated object pushing another object (Greg Hjelstrom said so Razz)......

Now maybe if you made it a very slow subway train it might work, lol, or you could use the tunnels as a place for people to go (ie, tunnel to the enemy base) and have the train run around and run people over, but then again they say animated objects cause lag. Might want to test these theories in a beta.
 
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