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Pentagram [message #14203] |
Mon, 14 April 2003 11:00   |
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StoneRook
Messages: 144 Registered: February 2003 Location: Milky Way - Orion Arm - S...
Karma: 0
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Recruit |

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You can make trains.....
I have done it...
However - it is exactly like an elevator - if your machine and the server get out of sync - you either fall off - or drop into the blue hell.
Doesn't happen alot - but once is enough.
Also - you impose a lag hit- if the systems that are running it are not "game worthy".
You would be better off using the teleporter script.
If you get creative - you can make "boom" tubes -- just like on Superman.
But - if your really interested - just make a tunnel - have a moving "car" in it - and it will push anything in its way --
just animate it to pause at each station. The player will then have to run out before it goes away.
But - during the "push" the player will be thrown to the back of the car (standard physics) -- which is pretty jarring on the horizontal.
also - your camera goes screwy....
"None shall pass"
RenEvo -- see our forums ( www.renevo.com).
There are times when you must run - and times when you must fight - I choose - fight"
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Pentagram [message #14260] |
Mon, 14 April 2003 14:01   |
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StoneRook
Messages: 144 Registered: February 2003 Location: Milky Way - Orion Arm - S...
Karma: 0
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yes
"None shall pass"
RenEvo -- see our forums ( www.renevo.com).
There are times when you must run - and times when you must fight - I choose - fight"
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Pentagram [message #14279] |
Mon, 14 April 2003 14:43   |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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You could make it so that there was a train at a station and stayed for about 30 seconds, like you said. Then, have the train run though a teleport zone, teleporting you to a location, into a clone of the train you just transported out of, but at a different station. The train would never actually move far at all, it would just create an illusion of a really fast train. Just a thought. It's a little confusing, but with some tweaking, it may work.
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Pentagram [message #14307] |
Mon, 14 April 2003 15:37   |
Ingrownlip
Messages: 59 Registered: February 2003
Karma: 0
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Recruit |
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Or how about a AI controlled vehicle (that follows waypoints) that allows players to jump in it? Maybe that would work.
It probably will just stop working as soon as the player is inside the vehicle.
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Pentagram [message #14308] |
Mon, 14 April 2003 15:37   |
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bigwig992
Messages: 555 Registered: February 2003 Location: Nashua, NH
Karma: 0
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Colonel |
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A long time ago I was going to make a map called CTF_Subway Systems. I had an idea much like yours, but, after finishing the basic part of the tunnel, i just, gave up. As for the train, my idea was to model it, and bone it as a vehicle. Then have invisible blockers down the tunnel inbetween the two tracks (too keep the train to one side). Then just hop in and drive around with the train, but since you have the vehicle blocker, and the wall of the tunnel on each side, you can only go forwards, or backwards. Then just give it a shit load of health, and make it untargetable. Expirient with "occupents visable", and while you drive by people, they will see the stiff looking guys inside the train. No lag, no issues that you would have with elevators. Just, a vehicle, that you can jump in and out of at any time.
-The ONLY Renegade fan to pee off a school.

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