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Hm... Gymnasium Floor Markings [message #141808] Fri, 04 March 2005 11:50 Go to next message
SuperMidget is currently offline  SuperMidget
Messages: 465
Registered: November 2004
Location: Barrie, ON
Karma: 0
Commander
I want to add the appropriate gym floor markings (like half line, tip off zone etc) and I'm not quite sure how to do this over top of a gym floor texture (also open to any suggestions as to which one would be good for this) any tips?

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Hm... Gymnasium Floor Markings [message #141812] Fri, 04 March 2005 11:59 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 1
General (5 Stars)
Create a second pass in the material, set up the UV coordinates on the second UV channel, take the UV map and place it into a graphics editing program. Paint over it so that it matches the desired blending mode you want to use and apply it in gMax.
Hm... Gymnasium Floor Markings [message #141813] Fri, 04 March 2005 12:01 Go to previous message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
Karma: 0
Commander
Make it a mesh and raise it 0.013 (give or take a little) from the mesh, don't allow any collisions with the floating mesh (which doesn't look like it's floating). That's the easiest way that I know of rather than taking the mesh and making tons of polies to get the lines and applying multiple textures.

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