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Sound on entering script zones?? [message #14167] |
Mon, 14 April 2003 09:03 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yes and this is one I have tested so I know it works. Here is some info:
JFW_3D_Sound_Zone (plays a 3D sound on entry to the zone)
-Player_Type (which team type to trigger on, 0 = Nod, 1 = GDI, 2 = any)
-Sound (the sound preset to use, must be 3D)
This script uses a 3D sound rather than a 2D one. The majority of the sounds in the game are 3D. A 2D sound is a "global" sound that can be heard by everyone at the same time such as "Hand Of Nod Under Attack". A 3D sound is one that has a position on the map and a range that it can be heard from.
Hope this Helps
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Sound on entering script zones?? [message #14172] |
Mon, 14 April 2003 09:17 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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Yes that's perfect!
I assume i can use a temp of my own preset sound? I'm going see what having a teleport sound is like, what do you think? has anyone got one??, I extracted the stealth tank cloaking sound from one of my C&C games might use that.
Cheers for your help!
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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Sound on entering script zones?? [message #14206] |
Mon, 14 April 2003 11:11 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yeah I have a bit more free time ahead now to do stuff. I would start on mking a script FAQ but I have to think of a good way to lay it out. I think I will go with a HTML formatted document with all of the custom scripts listed with their parameters. I will then give some additional information on the scripts such as here about the 2D/3D sounds. I'll start work on it soon.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Sound on entering script zones?? [message #14284] |
Mon, 14 April 2003 14:51 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Yeah, script sounds would be great! Having a teleport sound would be really cool.
-Just a thought, maybe you could have like a stealth zone in the teleporter, so when you walk in, it looks like you get zapped (teleported) or something.
Visit www.mwbhd.com
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Sound on entering script zones?? [message #14354] |
Mon, 14 April 2003 16:55 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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maytridy | Yeah, script sounds would be great! Having a teleport sound would be really cool.
-Just a thought, maybe you could have like a stealth zone in the teleporter, so when you walk in, it looks like you get zapped (teleported) or something.
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Nice idea but prob is everyone would be running around with the unstealthed stealth effect on, and it will look awful (it's a bug in the script)
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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